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VS: Fix typo in VS_SHADER_MODEL lookup comment
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@@ -1221,7 +1221,7 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
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shaderEntryPoint = se;
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toolHasSettings = true;
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}
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// Figure out which entry point to use if any
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// Figure out which shader model to use if any
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if (const char* sm = sf->GetProperty("VS_SHADER_MODEL"))
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{
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shaderModel = sm;
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