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VS: Fix UnityBuild test selection in VS10Project tests
Do not overwrite RunCMake_GENERATOR_TOOLSET and do not assume that it always contains toolset version. (It could be something like "host=x64".)
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-5
@@ -52,9 +52,10 @@ run_cmake(VsToolOverride)
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run_cmake(VsWinRTByDefault)
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set(RunCMake_GENERATOR_TOOLSET "VCTargetsPath=$(VCTargetsPath)")
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run_cmake(VsVCTargetsPath)
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unset(RunCMake_GENERATOR_TOOLSET)
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block()
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set(RunCMake_GENERATOR_TOOLSET "VCTargetsPath=$(VCTargetsPath)")
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run_cmake(VsVCTargetsPath)
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endblock()
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if(CMAKE_C_COMPILER_ID STREQUAL "MSVC" AND CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 19.05)
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run_cmake(VsJustMyCode)
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@@ -65,9 +66,8 @@ if(CMAKE_C_COMPILER_ID STREQUAL "MSVC" AND CMAKE_C_COMPILER_VERSION VERSION_GREA
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endif()
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# Visual Studio 2017 has toolset version 141
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string(REPLACE "v" "" generator_toolset "${RunCMake_GENERATOR_TOOLSET}")
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if (RunCMake_GENERATOR MATCHES "Visual Studio 1[0-4] 201[0-5]" OR
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(RunCMake_GENERATOR_TOOLSET AND generator_toolset VERSION_LESS "141"))
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(RunCMake_GENERATOR_TOOLSET MATCHES "^v([0-9]+)" AND CMAKE_MATCH_1 LESS 141))
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run_cmake(UnityBuildPre2017)
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else()
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run_cmake(UnityBuildNative)
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