add schema new loader model using xml separated work and load data validation using schema map data in xml new core model... proecting
48 lines
918 B
C++
48 lines
918 B
C++
#include "towers.h"
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Towers::Towers(Game_Data *gd, QObject *parent) :
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QObject(parent)
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{
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gameData = gd;
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Tower tw;
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for (int i=0; i<gameData->players.size(); i++)
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gameData->players[i]->srcTowers.push_back(tw);
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}
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bool Towers::AddTower(int playerId, int srcId, QPoint pos)
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{
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//QByteArray ar;
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//ar << pos;
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if (playerId < 0 || playerId >= gameData->players.size())
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{
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qCritical("ERROR out of players range");
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return false;
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}
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if (srcId < 0 || srcId >= gameData->players.at(playerId)->srcTowers.size())
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{
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qCritical("ERROR out of towers range");
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return false;
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}
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Tower tw = gameData->players.at(playerId)->srcTowers.at(srcId);
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if (gameData->map->addTowerOnMap(playerId,pos))
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{
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tw.pos = pos;
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gameData->map->printMap();
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gameData->curTowers.insert(tw.pos,tw);
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return true;
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}
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return false;
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}
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void Towers::DelTower(QPoint pos)
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{
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gameData->curTowers.remove(pos);
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}
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void Towers::update()
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{
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}
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