Files
aliendefender/ADeditor/mainwindow.cpp

77 lines
2.0 KiB
C++

#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "alienmodel.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
adloader = new Loader(this);
adloader->load("data2.xml");
QAbstractItemModel * model = new AlienModel(adloader->aliens.values());
ui->lvAliens->setModel(model);
connect(ui->lvAliens->selectionModel(),SIGNAL(currentChanged(QModelIndex, QModelIndex)),this,SLOT(lvAliens_select(QModelIndex, QModelIndex)));
ui->lvAliens->selectionModel()->setCurrentIndex(ui->lvAliens->model()->index(0,0),QItemSelectionModel::Select);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::changeEvent(QEvent *e)
{
QMainWindow::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
ui->retranslateUi(this);
break;
default:
break;
}
}
void MainWindow::on_cbAlArmor_toggled(bool checked)
{
ui->sbAlArmor->setEnabled(checked);
}
void MainWindow::on_cbAlRegeneration_toggled(bool checked)
{
ui->sbAlregeneration->setEnabled(checked);
}
void MainWindow::lvAliens_select(QModelIndex index, QModelIndex)
{
tbAlien al = adloader->aliens.values().at(index.row());
ui->leAlName->setText(al.name);
ui->sbAlHealth->setValue(al.health);
ui->sbAlArmor->setValue(al.armor);
if (al.armor > 0) ui->cbAlArmor->setChecked(true);
else ui->cbAlArmor->setChecked(false);
ui->sbAlSpeed->setValue(al.speed);
ui->sbAlPrise->setValue(al.prise);
ui->sbAlregeneration->setValue(al.regeneration);
if (al.regeneration > 0) ui->cbAlRegeneration->setChecked(true);
else ui->cbAlRegeneration->setChecked(false);
ui->sbAlScore->setValue(al.score);
ui->cbAlIsFly->setChecked(al.isFlying);
}
void MainWindow::on_pbSave_clicked()
{
adloader->save("data2.xml");
adloader->load("data2.xml");
QAbstractItemModel * model = new AlienModel(adloader->aliens.values());
ui->lvAliens->setModel(model);
ui->lvAliens->selectionModel()->setCurrentIndex(ui->lvAliens->model()->index(0,0),QItemSelectionModel::Select);
}