115 lines
1.6 KiB
C
115 lines
1.6 KiB
C
#ifndef BASESTRUCT_H
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#define BASESTRUCT_H
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#include <QVector>
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#include <QPoint>
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#include <QString>
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#include <QPixmap>
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#include <QRect>
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#include <QSize>
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#include <QDebug>
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struct FPVector
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{
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QPoint pnt;
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float angle;
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};
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struct GameData
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{
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QSize size;
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QPoint start;
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QPoint finish;
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int cellsize;
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int ** Cells;
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};
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/*struct Effect
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{
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float Health;
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float Speed;
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int Armor;
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int CntHealth;
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int CntSpeed;
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int CntArmor;
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};*/
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/*struct AlienImages
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{
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vector<QPixmap> pix;
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};*/
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struct Alien
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{
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// unsigned char AName[64];
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FPVector Position;
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int PicType;
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//int FlX;
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//int FlY;
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//int Armor;
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//int Level;
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//int Money;
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int PathIndex;
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int PicIndex;
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//int PicIndl;
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//int MaxFrame;
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//float Health;
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float Speed;
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float PicFrame;
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//float PicI;
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//float Regeneration;
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QVector<QPointF> path;//path() As Point
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QPoint DestPnt;
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// Effect Effects;
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};
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struct Tower
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{
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//unsigned char TName[64];
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//Rectangle Position;
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//float angle;
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//int flx;
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//int fly;
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QPoint Center;
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//Point FirePnt;
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//int BaseType;
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//int Damage;
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//float Radius;
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//float DamageRadius;
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//float FireSpeed;
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//float DPS;
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//int Level;
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//int Cost;
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//int UpgradeCost;
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//int Aim;
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//int FireCnt;
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//Effect Effects;
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};
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/*
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struct Splash
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{
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FPVector Position;
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int flx;
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int fly;
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Point DestPnt;
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int DestAlien;
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int BaseType;
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int Damage;
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float DamageRadius;
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float Speed;
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Effect Effects;
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int PicInd;
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float PicFrame;
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int MaxFrame;
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};
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*/
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#endif // BASESTRUCT_H
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