Files
aliendefender/towers.cpp
buull 5318650e91 Core is realy wait for work and test
Aliens create, wavetrace work, towers build, aliens move - thats all by
now.
I think it is time to write Graphic and Network modules.
2010-07-30 01:25:49 +04:00

55 lines
1.1 KiB
C++

#include "towers.h"
Towers::Towers(Game_Data *gd, QObject *parent) :
QObject(parent)
{
gameData = gd;
nextId = 0;
Tower tw;
for (int i=0; i<gameData->players.size(); i++)
gameData->players[i]->srcTowers.push_back(tw);
}
bool Towers::AddTower(int playerId, int srcId, QPoint pos)
{
if (playerId < 0 || playerId >= gameData->players.size()) qDebug("ERROR out of players range"),exit(-1);
if (srcId < 0 || srcId >= gameData->players.at(playerId)->srcTowers.size()) qDebug("ERROR out of towers range"),exit(-1);
Tower tw = gameData->players.at(playerId)->srcTowers.at(srcId);
tw.Id = nextId;
if (gameData->map->addTowerOnMap(playerId,pos))
{
tw.pos = pos;
gameData->map->printMap();
nextId++;
gameData->curTowers.push_back(tw);
return true;
}
return false;
}
void Towers::DelTower(int index)
{
gameData->curTowers.remove(index);
}
void Towers::DelTowerById(int Id)
{
DelTower(TowerIndex(Id));
}
int Towers::TowerIndex(int towerId)
{
int i=-1;
for (i=0; i<gameData->curTowers.size(); i++)
if (gameData->curTowers.at(i).Id==towerId) return i;
return i;
}
void Towers::update()
{
}