Files
aliendefender/base_types.h
buull 5318650e91 Core is realy wait for work and test
Aliens create, wavetrace work, towers build, aliens move - thats all by
now.
I think it is time to write Graphic and Network modules.
2010-07-30 01:25:49 +04:00

59 lines
1.0 KiB
C

#ifndef BASE_TYPES_H
#define BASE_TYPES_H
#include <QPointF>
#include <QVector>
struct Alien
{
int Id;
int type;
QPointF pos;
float angle; // -180 .. 180
float speed; // cells per tick (speed=1 is 60cells by 1 sec for 60fps e.g.)
float health;
QPoint finish;
QVector <QPointF> path;
int pathIndex;
unsigned int gold;
};
struct Tower
{
int Id;
int type;
int AlienId; // aim alien
int PlayerId; // tower's owner
QPoint pos; // not QPointF because tower fixed on grid
float angle; // -180 .. 180
float range;
float reload; // time for reload in ticks
};
struct Splash
{
int Id;
int type;
int TowerId; // parent tower
int AlienId; // aim alien (different from tower.AlienId)
int lifetime; // in ticks
float radius;
float angle; // -180 .. 180
QPointF pos;
};
struct Wave
{
int Id;
QVector <int> types; // some types of aliens (e.g. 2 fly and 3 grount in one wave)
QVector <int> counts; // count aliens of each type
int wait_time; // time in ticks
unsigned int gold;
};
#endif // BASE_TYPES_H