Files
aliendefender/mainwindow.cpp
buull 3f8971b113 now this work stable
global restruct fuinish part 1 of 3
2010-02-07 16:18:29 +03:00

125 lines
2.7 KiB
C++

#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent), ui(new Ui::MainWindow)
{
qDebug() << "Load START!";
ui->setupUi(this);
//sndr = new UdpSender("127.0.0.1",10101);
//sndr->connectSend("hellow");
cellsize = 16;
destx = this->width() / cellsize;
desty = this->height() / cellsize / 2;
timer = new QTimer(this);
adp = new adpainter(this->width(),this->height(),cellsize);
adp->clear();
adp->drawgrid();
connect(timer, SIGNAL(timeout()), this, SLOT(ADrender()));
GameMain = new games(this->size(),QPoint(0,this->height()/2),QPoint(this->width()-cellsize,this->height()/2), cellsize);
aliens = new Aliens(GameMain);
aliens->AddAlien();
this->setGeometry(100,100,this->width(),this->height());
//qDebug() << "QT version" << qVersion();
//AnimAlien = 0;
timer->start(50);
qDebug() << "Load DONE!";
mousebt = 0;
}
void MainWindow::ADrender()
{
adp->drawAlien(aliens->alienAt(0));
this->repaint();
}
void MainWindow::paintEvent(QPaintEvent*)
{
QPainter painter;
painter.begin(this);
painter.drawPixmap(0,0,*adp->getPixmap());
painter.end();
}
void MainWindow::mouseMoveEvent (QMouseEvent *event)
{
if (mousebt == 1) ClearCell(event->pos());
if (mousebt == 2) SetCell(event->pos());
}
void MainWindow::mousePressEvent (QMouseEvent *event)
{
if (event->button() == Qt::RightButton) {
ClearCell(event->pos());
mousebt = 1;
return;
}
if(event->button() == Qt::LeftButton) {
SetCell(event->pos());
mousebt = 2;
return;
}
mousebt = 0;
}
void MainWindow::SetCell(QPoint pos)
{
QPoint cp;
QRect wdrect(0, 0, (this->width() / cellsize) * cellsize, (this->height() / cellsize) * cellsize);
if (wdrect.contains(pos)) {
cp.setX(pos.x()/cellsize);
cp.setY(pos.y()/cellsize);
//qDebug() << "click: " << cp.x() << ";" << cp.y();
GameMain->Cells[cp.x()][cp.y()] = - 1;
adp->drawcell(cp);
//aliens->clearAliens();
//adp->StepAlien=0;
//adp->AnimAlien=0;
if (!aliens->alienAt(0)->RecreatePath()) ClearCell(pos);
else adp->StepAlien=0;
}
}
void MainWindow::ClearCell(QPoint pos)
{
QPoint cp;
QRect wdrect(0, 0, (this->width() / cellsize) * cellsize, (this->height() / cellsize) * cellsize);
if (wdrect.contains(pos)) {
cp.setX(pos.x()/cellsize);
cp.setY(pos.y()/cellsize);
//qDebug() << "click: " << cp.x() << ";" << cp.y();
GameMain->Cells[cp.x()][cp.y()] = 0;
adp->clearcell(cp);
//aliens->clearAliens();
//aliens->AddAlien();
aliens->alienAt(0)->RecreatePath();
adp->StepAlien=0;
}
}
void MainWindow::keyPressEvent(QKeyEvent * e)
{
qDebug() << e->key();
switch(e->key()) {
case 69:
aliens->AddAlien();
break;
}
}
MainWindow::~MainWindow()
{
delete ui;
delete aliens;
delete adp;
}