255 lines
5.3 KiB
C++
255 lines
5.3 KiB
C++
#ifndef BASE_TYPES_H
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#define BASE_TYPES_H
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#include <QPointF>
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#include <QPoint>
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#include <QList>
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#include <QVector>
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#include <QHash>
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#include <QMultiHash>
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#include <QDebug>
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#include <QString>
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#include <QObject>
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#include <QSize>
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#include <QRect>
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#include <QRectF>
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#include <QImage>
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#include <QStringList>
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#include <QPainter>
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#include "aditem.h"
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const float cellSize = 20.f;
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struct srcAlienType;
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struct srcTowerType;
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struct srcSplashType;
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struct srcTriggerType;
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struct srcAlienType
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{
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QString name;
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float speed;
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float health;
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float armor;
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float regeneration;
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bool isFlying;
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unsigned int score;
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int imgType;
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QList<QImage *> * images;
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unsigned int prise;
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};
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struct AlienType
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{
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AlienType ()
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{
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id = -1;
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src = 0;
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pos = QPointF();
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wave = -1;
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item = 0;
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}
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int id; // uses for QHash
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int wave;
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srcAlienType * src;
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QPointF pos;
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float angle; // -180 .. 180
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float speed; // cells per tick (speed=1 is 60cells by 1 sec for 60fps e.g.)
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float health;
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QPoint finish;
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QVector <QPointF> path;
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int pathIndex;
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ADItem * item;
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};
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struct srcTriggerType
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{
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enum triggerType
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{
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onDestination,
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onTimer,
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onAlienInRadius
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};
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enum aimType
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{
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noAim,
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parentAim,
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allSide,
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nearestAlien
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};
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int childId; // =-1 for none birth splash (e.q. only damage)
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aimType childAim;
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bool delParent;
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float damage;
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float radius;
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triggerType type;
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unsigned int timer;
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int count;
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float randomPosRadius;
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};
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struct TriggerOnDest
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{
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srcTriggerType * src;
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};
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struct TriggerOnTimer
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{
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srcTriggerType * src;
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unsigned int timer;
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};
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struct TriggerOnAlien
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{
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srcTriggerType * src;
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QList <int> triggerAliens;
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};
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struct MorphType
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{
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srcTowerType * morph;
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float expRequired;
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unsigned int cost;
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};
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struct srcTowerType
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{
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QString name;
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QImage * image;
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int imgType;
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//int PlayerId; // tower's owner
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unsigned int cost;
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unsigned int reload;
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unsigned int buildTime;
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float radius; // in cells
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float expByShot;
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float expByKill;
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float expByDamage;
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bool isRoot;
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QList <srcTriggerType> triggers;
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QList <srcSplashType> splashes;
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QList<MorphType> morphs;
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};
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struct TowerType
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{
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srcTowerType * src;
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int aim; // aim alien Id
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int PlayerId; // tower's owner
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QPoint pos; // same as Id; not QPointF because tower fixed on grid
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float angle; // -180 .. 180
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unsigned int reload; // time for reload in ticks
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unsigned int build;
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float experience;
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ADItem * item;
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bool isBilding;
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};
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struct srcSplashType
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{
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QString name;
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int imgType;
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float speed; // in cells
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int lifetime;
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bool autoControl;
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bool keepOnAlien;
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float animSpeed;
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float ZValue;
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QPainter::CompositionMode compositionMode;
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QList <int> triggerIndexes;
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QList<QImage *> * images;
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};
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struct SplashType
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{
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int id;
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srcSplashType * src;
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srcTowerType * srcTow;
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QPoint towerId; // parent tower, (0,0) or null for non parent
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int PlayerId;
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int AlienId; // aim alien (different from tower.AlienId)
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QPointF destination;
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int life; // in ticks
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float angle; // -180 .. 180
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QPointF pos;
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QList <TriggerOnAlien> trigsOnAlien;
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QList <TriggerOnDest> trigsOnDest;
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QList <TriggerOnTimer> trigsOnTimer;
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ADItem * item;
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};
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struct AnimationType
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{
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QList<QImage * > * images;
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};
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struct WaveType
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{
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QList <int> types; // some types of aliens (e.g. 2 fly and 3 grount in one wave)
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QList <unsigned int> counts; // count aliens of each type
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unsigned int timeout; // time in ticks
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unsigned int prise;
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};
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inline uint qHash(const QPoint &pos)
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{
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return qHash(pos.x() + (pos.y() << 16));
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}
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inline float distance2(const QPointF &p1, const QPointF &p2)
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{
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return (p1.x()-p2.x())*(p1.x()-p2.x())+(p1.y()-p2.y())*(p1.y()-p2.y());
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}
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template<typename Type>
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class _PIForeachC {
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public:
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_PIForeachC(const Type & t): _t(t) {_it = _t.begin(); _break = false;}
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typename Type::value_type _var;
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typename Type::const_iterator _it;
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const Type & _t;
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bool _break, _inv;
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inline bool isEnd() {return _it == _t.end();}
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inline void operator ++() {_it++; _break = false;}
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};
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template<typename Type>
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class _PIForeach {
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public:
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_PIForeach(Type & t): _t(t) {_it = _t.begin(); _break = false;}
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typename Type::value_type _var;
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typename Type::iterator _it;
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Type & _t;
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bool _break, _inv;
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inline bool isEnd() {return _it == _t.end();}
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inline void operator ++() {_it++; _break = false;}
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};
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#define piForTimes(c) for(int i = 0; i < c; ++i)
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#define piForeach(i,c) for(_PIForeach<typeof(c)> _for(c); !_for.isEnd(); ++_for) for(i = *_for._it; !_for._break; _for._break = true)
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#define piForeachA(i,c) for(_PIForeach<typeof(c)> _for(c); !_for.isEnd(); ++_for) for(typeof(_for._var) & i(*_for._it); !_for._break; _for._break = true)
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#define piForeachC(i,c) for(_PIForeachC<typeof(c)> _for(c); !_for.isEnd(); ++_for) for(const i = *_for._it; !_for._break; _for._break = true)
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#define piForeachCA(i,c) for(_PIForeachC<typeof(c)> _for(c); !_for.isEnd(); ++_for) for(const typeof(_for._var) & i(*_for._it); !_for._break; _for._break = true)
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#define piForeachAC piForeachCA
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#endif // BASE_TYPES_H
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