Files
aliendefender/ADeditor/mainwindow.h
2020-06-15 22:22:46 +03:00

133 lines
4.4 KiB
C++

#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QDebug>
#include <QListWidgetItem>
#include <QCloseEvent>
#include <QGraphicsScene>
#include "alienmodel.h"
#include "towermodel.h"
#include "splashmodel.h"
#include "triggermodel.h"
#include "mapmodel.h"
#include "animationmodel.h"
#include "animlabel.h"
#include "wavemodel.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow {
Q_OBJECT
public:
MainWindow(QWidget *parent = 0);
~MainWindow();
protected:
void changeEvent(QEvent *e);
private:
Ui::MainWindow *ui;
Loader * adloader;
AlienModel * alModel;
TowerModel * twModel;
SplashModel * splModel;
TriggerModel* trigModel;
MapModel * mapModel;
AnimationModel * animModel;
WavePartModel * wavePartModel;
WaveModel * waveModel;
QGraphicsScene * mapScene;
//AnimLabel * alb;
bool isSaved;
void refresh_lwImages(QStringList pathes);
void closeEvent(QCloseEvent *);
private slots:
void on_pbAnimDel_clicked();
void on_cbSplImage_currentIndexChanged(int index);
void on_cbTwImage_currentIndexChanged(int index);
void on_cbAlImage_currentIndexChanged(int index);
void on_pbAnimAdd_clicked();
void on_pbImgDel_clicked();
void on_pbImgAdd_clicked();
void on_cbTrigChildAim_currentIndexChanged(int index);
void on_cbTrigType_currentIndexChanged(int index);
void on_cbTrigCount_toggled(bool checked);
void on_leTrigName_editingFinished();
void on_pbTwSplashEdit_clicked();
void on_cbTrigDamRad_toggled(bool checked);
void on_cbTrigDamage_toggled(bool checked);
void on_cbTrigDelPar_toggled(bool checked);
void on_cbTrigChance_toggled(bool checked);
void on_cbTrigRandRadius_toggled(bool checked);
void on_cbTwExpByKill_toggled(bool checked);
void on_cbTwExpByDam_toggled(bool checked);
void on_cbTwExpByShot_toggled(bool checked);
void on_cbAlIsFly_toggled(bool checked);
void on_pbTrigDel_clicked();
void on_pbTrigAdd_clicked();
void on_sbTrigChance_valueChanged(int );
void on_sbTrigDamRadius_valueChanged(double );
void on_sbTrigDamage_valueChanged(double );
void on_sbTrigTimer_valueChanged(int );
void on_sbTrigRandomRadius_valueChanged(double );
void on_sbTrigCount_valueChanged(int );
void on_pbReload_clicked();
void on_pbSlpDel_clicked();
void on_pbSplAdd_clicked();
void on_sbSplLifeTime_valueChanged(int );
void on_cbSplAutoControl_toggled(bool checked);
void on_sbSplSpeed_valueChanged(double );
void on_leSplName_editingFinished();
void on_pbTwDel_clicked();
void on_sbTwExpByKill_valueChanged(double );
void on_sbTwExpByDam_valueChanged(double );
void on_sbTwExpByShot_valueChanged(double );
void on_sbTwRadius_valueChanged(double );
void on_sbTwReload_valueChanged(int );
void on_cbTwSplash_currentIndexChanged(int index);
void on_sbTwCost_valueChanged(int );
void on_sbTwBuildTime_valueChanged(int );
void on_pbTwAdd_clicked();
void on_leTwName_editingFinished();
void on_pbAlDel_clicked();
void on_pbAlAdd_clicked();
void on_leAlName_editingFinished();
void on_sbAlScore_valueChanged(int );
void on_sbAlPrise_valueChanged(int );
void on_sbAlSpeed_valueChanged(double );
void on_sbAlregeneration_valueChanged(double );
void on_sbAlArmor_valueChanged(double );
void on_sbAlHealth_valueChanged(double );
void on_pbSave_clicked();
void lvAliens_select(QModelIndex, QModelIndex);
void lvAnimations_select(QModelIndex, QModelIndex);
void lvTowers_select(QModelIndex, QModelIndex);
void lvSplashes_select(QModelIndex, QModelIndex);
void lvTriggers_select(QModelIndex, QModelIndex);
void lvMaps_select(QModelIndex, QModelIndex);
void tbWavePartSelect(QModelIndex, QModelIndex);
void on_cbAlRegeneration_toggled(bool checked);
void on_cbAlArmor_toggled(bool checked);
void on_cbSplCompisitionMode_currentIndexChanged(const QString &arg1);
void on_sbSplZValue_valueChanged(double arg1);
void on_sbSplAnimSpeed_valueChanged(double arg1);
void on_cbSplKeepOnAlien_toggled(bool checked);
void on_btWaveAddAlien_clicked();
void on_btWaveRemoveAlien_clicked();
void on_btWaveClear_clicked();
void on_pbWaveAdd_clicked();
void on_pbWaveDel_clicked();
void on_pbWaveCopy_clicked();
void on_btWaveUp_clicked();
void on_btWaveDown_clicked();
};
#endif // MAINWINDOW_H