#include "adcore.h" AD_Core::AD_Core(QObject *parent) : QThread(parent) { step = 0; Loader * adloader = new Loader(); adloader->load("data2.xml"); addata = adloader->loadlevel(1); delete adloader; if (addata != 0) qDebug("Sucsess"); else qFatal("Error"); adtowers = new Towers(addata); adsplashes = new Splashes(addata); connect(addata->map,SIGNAL(recreateAlienPath(bool*)),addata->aliens,SLOT(retrace(bool*))); connect(adtowers,SIGNAL(shot(TowerType)),adsplashes,SLOT(addSplash(TowerType))); connect(adsplashes,SIGNAL(killAlien(int,int)),this,SLOT(killAlien(int,int))); waveInProgress = false; waveEnd = false; startTimer(50); } void AD_Core::next() { adtowers->update(); adsplashes->update(); addata->aliens->update(); waveProcessing(); step++; } void AD_Core::timerEvent(QTimerEvent * ) { next(); } void AD_Core::nextWave() { if (waveInProgress) return; if (addata->curWave >= addata->waves.size()) { qDebug("level finished"); waveEnd = false; return; } //wavetime = addata->waves.at(addata->curWave).timeout; qDebug() << tr("Next wave %1").arg(addata->curWave+1); wavetime = 0; waveInProgress = true; } void AD_Core::waveProcessing() { /// FIXME : resolve problem with prise for finish wave, it is calculated wrong! if (addata->aliens->curAliens.isEmpty() && waveEnd) { if(addata->curWave > 0) addata->players.at(0)->money += addata->waves.at(addata->curWave-1).prise; waveEnd = false; } if (!waveInProgress) return; if (wavetime <= 0) { for (int i=0; iwaves.at(addata->curWave).counts.size(); i++) { if (addata->waves.at(addata->curWave).counts.at(i) > 0) { addata->aliens->addAlien(addata->waves.at(addata->curWave).types.at(i)); addata->waves[addata->curWave].counts[i]--; wavetime = addata->waves.at(addata->curWave).timeout; waveEnd = true; return; } } addata->curWave++; waveInProgress = false; } else { wavetime--; } } void AD_Core::killAlien(int playerId, int alienId) { addata->players.at(playerId)->money += addata->aliens->curAliens[alienId].src->prise; addata->aliens->delAlien(alienId); } void AD_Core::setScene(QGraphicsScene *scene) { addata->aliens->setScene(scene); adtowers->setScene(scene); adsplashes->setScene(scene); }