#ifndef TOUCHBUTTFRAME_H #define TOUCHBUTTFRAME_H #include #include #include #include "touch_butt.h" class TouchButtFrame : public QFrame { Q_OBJECT Q_PROPERTY(QColor ColorYes READ colorYes WRITE setColorYes) Q_PROPERTY(QColor ColorNo READ colorNo WRITE setColorNo) Q_PROPERTY(QColor ColorDefault READ colorDefault WRITE setColorDefault) Q_PROPERTY(QColor ColorPush READ colorPush WRITE setColorPush) public: enum Orientation { Horizontal = 0, Vertical = 1 }; TouchButtFrame(QWidget * parent = 0, QColor red = Qt::red, QColor green = Qt::green, QColor white = Qt::white, QColor push = Qt::darkYellow, Orientation orientation = Vertical); void addButton(QString caption); int buttCount(); QColor colorYes() const {return colg;} QColor colorNo() const {return colr;} QColor colorDefault() const {return colw;} QColor colorPush() const {return colp;} void setColorYes(QColor ColorYes) {colg = ColorYes; resetColors();} void setColorNo(QColor ColorNo) {colr = ColorNo; resetColors();} void setColorDefault(QColor ColorDefault) {colw = ColorDefault; resetColors();} void setColorPush(QColor ColorPush) {colp = ColorPush; resetColors();} touch_butt * Button(int index); public slots: void set_green(int index) {Button(index)->setGreen();} private slots: void butt_click(int index); void butt_toggle(int index, bool checked); private: QColor colr,colg,colw,colp; QLayout * lay; int count; void resetColors(); signals: void click(int index); void toggle(int index, bool checked); }; #endif // TOUCHBUTTFRAME_H