#ifndef GAME_DATA_H #define GAME_DATA_H #include "player.h" #include "base_types.h" #include "map.h" class Game_Data : public QObject { Q_OBJECT public: explicit Game_Data(Map * map, QObject *parent = 0); QList srcAliens; QHash curAliens; QList srcSplashes; QList srTriggers; QHash curSplashes; QHash curTowers; QList waves; QList players; Map * map; int curWave; int missingAliens; signals: public slots: }; #endif // GAME_DATA_H