# CMAKE generated file: DO NOT EDIT! # Generated by "Unix Makefiles" Generator, CMake Version 2.8 # Default target executed when no arguments are given to make. default_target: all .PHONY : default_target #============================================================================= # Special targets provided by cmake. # Disable implicit rules so canoncical targets will work. .SUFFIXES: # Remove some rules from gmake that .SUFFIXES does not remove. SUFFIXES = .SUFFIXES: .hpux_make_needs_suffix_list # Suppress display of executed commands. $(VERBOSE).SILENT: # A target that is always out of date. cmake_force: .PHONY : cmake_force #============================================================================= # Set environment variables for the build. # The shell in which to execute make rules. SHELL = /bin/sh # The CMake executable. CMAKE_COMMAND = /usr/bin/cmake # The command to remove a file. RM = /usr/bin/cmake -E remove -f # The program to use to edit the cache. CMAKE_EDIT_COMMAND = /usr/bin/ccmake # The top-level source directory on which CMake was run. CMAKE_SOURCE_DIR = /home/peri4/pprojects/aliendefender # The top-level build directory on which CMake was run. CMAKE_BINARY_DIR = /home/peri4/pprojects/aliendefender #============================================================================= # Targets provided globally by CMake. # Special rule for the target edit_cache edit_cache: @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake cache editor..." /usr/bin/ccmake -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) .PHONY : edit_cache # Special rule for the target edit_cache edit_cache/fast: edit_cache .PHONY : edit_cache/fast # Special rule for the target rebuild_cache rebuild_cache: @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake to regenerate build system..." /usr/bin/cmake -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) .PHONY : rebuild_cache # Special rule for the target rebuild_cache rebuild_cache/fast: rebuild_cache .PHONY : rebuild_cache/fast # The main all target all: cmake_check_build_system $(CMAKE_COMMAND) -E cmake_progress_start /home/peri4/pprojects/aliendefender/CMakeFiles /home/peri4/pprojects/aliendefender/CMakeFiles/progress.marks $(MAKE) -f CMakeFiles/Makefile2 all $(CMAKE_COMMAND) -E cmake_progress_start /home/peri4/pprojects/aliendefender/CMakeFiles 0 .PHONY : all # The main clean target clean: $(MAKE) -f CMakeFiles/Makefile2 clean .PHONY : clean # The main clean target clean/fast: clean .PHONY : clean/fast # Prepare targets for installation. preinstall: all $(MAKE) -f CMakeFiles/Makefile2 preinstall .PHONY : preinstall # Prepare targets for installation. preinstall/fast: $(MAKE) -f CMakeFiles/Makefile2 preinstall .PHONY : preinstall/fast # clear depends depend: $(CMAKE_COMMAND) -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1 .PHONY : depend #============================================================================= # Target rules for targets named AlienDefender # Build rule for target. AlienDefender: cmake_check_build_system $(MAKE) -f CMakeFiles/Makefile2 AlienDefender .PHONY : AlienDefender # fast build rule for target. AlienDefender/fast: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/build .PHONY : AlienDefender/fast ad_graphics.o: ad_graphics.cpp.o .PHONY : ad_graphics.o # target to build an object file ad_graphics.cpp.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/ad_graphics.cpp.o .PHONY : ad_graphics.cpp.o ad_graphics.i: ad_graphics.cpp.i .PHONY : ad_graphics.i # target to preprocess a source file ad_graphics.cpp.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/ad_graphics.cpp.i .PHONY : ad_graphics.cpp.i ad_graphics.s: ad_graphics.cpp.s .PHONY : ad_graphics.s # target to generate assembly for a file ad_graphics.cpp.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/ad_graphics.cpp.s .PHONY : ad_graphics.cpp.s adcore.o: adcore.cpp.o .PHONY : adcore.o # target to build an object file adcore.cpp.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/adcore.cpp.o .PHONY : adcore.cpp.o adcore.i: adcore.cpp.i .PHONY : adcore.i # target to preprocess a source file adcore.cpp.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/adcore.cpp.i .PHONY : adcore.cpp.i adcore.s: adcore.cpp.s .PHONY : adcore.s # target to generate assembly for a file adcore.cpp.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/adcore.cpp.s .PHONY : adcore.cpp.s aliens.o: aliens.cpp.o .PHONY : aliens.o # target to build an object file aliens.cpp.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/aliens.cpp.o .PHONY : aliens.cpp.o aliens.i: aliens.cpp.i .PHONY : aliens.i # target to preprocess a source file aliens.cpp.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/aliens.cpp.i .PHONY : aliens.cpp.i aliens.s: aliens.cpp.s .PHONY : aliens.s # target to generate assembly for a file aliens.cpp.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/aliens.cpp.s .PHONY : aliens.cpp.s animation.o: animation.cpp.o .PHONY : animation.o # target to build an object file animation.cpp.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/animation.cpp.o .PHONY : animation.cpp.o animation.i: animation.cpp.i .PHONY : animation.i # target to preprocess a source file animation.cpp.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/animation.cpp.i .PHONY : animation.cpp.i animation.s: animation.cpp.s .PHONY : animation.s # target to generate assembly for a file animation.cpp.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/animation.cpp.s .PHONY : animation.cpp.s game_data.o: game_data.cpp.o .PHONY : game_data.o # target to build an object file game_data.cpp.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/game_data.cpp.o .PHONY : game_data.cpp.o game_data.i: game_data.cpp.i .PHONY : game_data.i # target to preprocess a source file game_data.cpp.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/game_data.cpp.i .PHONY : game_data.cpp.i game_data.s: game_data.cpp.s .PHONY : game_data.s # target to generate assembly for a file game_data.cpp.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/game_data.cpp.s .PHONY : game_data.cpp.s graphicsalien.o: graphicsalien.cpp.o .PHONY : graphicsalien.o # target to build an object file graphicsalien.cpp.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/graphicsalien.cpp.o .PHONY : graphicsalien.cpp.o graphicsalien.i: graphicsalien.cpp.i .PHONY : graphicsalien.i # target to preprocess a source file graphicsalien.cpp.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/graphicsalien.cpp.i .PHONY : graphicsalien.cpp.i graphicsalien.s: graphicsalien.cpp.s .PHONY : graphicsalien.s # target to generate assembly for a file graphicsalien.cpp.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/graphicsalien.cpp.s .PHONY : graphicsalien.cpp.s loader.o: loader.cpp.o .PHONY : loader.o # target to build an object file loader.cpp.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/loader.cpp.o .PHONY : loader.cpp.o loader.i: loader.cpp.i .PHONY : loader.i # target to preprocess a source file loader.cpp.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/loader.cpp.i .PHONY : loader.cpp.i loader.s: loader.cpp.s .PHONY : loader.s # target to generate assembly for a file loader.cpp.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/loader.cpp.s .PHONY : loader.cpp.s main.o: main.cpp.o .PHONY : main.o # target to build an object file main.cpp.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/main.cpp.o .PHONY : main.cpp.o main.i: main.cpp.i .PHONY : main.i # target to preprocess a source file main.cpp.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/main.cpp.i .PHONY : main.cpp.i main.s: main.cpp.s .PHONY : main.s # target to generate assembly for a file main.cpp.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/main.cpp.s .PHONY : main.cpp.s map.o: map.cpp.o .PHONY : map.o # target to build an object file map.cpp.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/map.cpp.o .PHONY : map.cpp.o map.i: map.cpp.i .PHONY : map.i # target to preprocess a source file map.cpp.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/map.cpp.i .PHONY : map.cpp.i map.s: map.cpp.s .PHONY : map.s # target to generate assembly for a file map.cpp.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/map.cpp.s .PHONY : map.cpp.s moc_ad_graphics.o: moc_ad_graphics.cxx.o .PHONY : moc_ad_graphics.o # target to build an object file moc_ad_graphics.cxx.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_ad_graphics.cxx.o .PHONY : moc_ad_graphics.cxx.o moc_ad_graphics.i: moc_ad_graphics.cxx.i .PHONY : moc_ad_graphics.i # target to preprocess a source file moc_ad_graphics.cxx.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_ad_graphics.cxx.i .PHONY : moc_ad_graphics.cxx.i moc_ad_graphics.s: moc_ad_graphics.cxx.s .PHONY : moc_ad_graphics.s # target to generate assembly for a file moc_ad_graphics.cxx.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_ad_graphics.cxx.s .PHONY : moc_ad_graphics.cxx.s moc_adcore.o: moc_adcore.cxx.o .PHONY : moc_adcore.o # target to build an object file moc_adcore.cxx.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_adcore.cxx.o .PHONY : moc_adcore.cxx.o moc_adcore.i: moc_adcore.cxx.i .PHONY : moc_adcore.i # target to preprocess a source file moc_adcore.cxx.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_adcore.cxx.i .PHONY : moc_adcore.cxx.i moc_adcore.s: moc_adcore.cxx.s .PHONY : moc_adcore.s # target to generate assembly for a file moc_adcore.cxx.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_adcore.cxx.s .PHONY : moc_adcore.cxx.s moc_aliens.o: moc_aliens.cxx.o .PHONY : moc_aliens.o # target to build an object file moc_aliens.cxx.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_aliens.cxx.o .PHONY : moc_aliens.cxx.o moc_aliens.i: moc_aliens.cxx.i .PHONY : moc_aliens.i # target to preprocess a source file moc_aliens.cxx.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_aliens.cxx.i .PHONY : moc_aliens.cxx.i moc_aliens.s: moc_aliens.cxx.s .PHONY : moc_aliens.s # target to generate assembly for a file moc_aliens.cxx.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_aliens.cxx.s .PHONY : moc_aliens.cxx.s moc_animation.o: moc_animation.cxx.o .PHONY : moc_animation.o # target to build an object file moc_animation.cxx.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_animation.cxx.o .PHONY : moc_animation.cxx.o moc_animation.i: moc_animation.cxx.i .PHONY : moc_animation.i # target to preprocess a source file moc_animation.cxx.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_animation.cxx.i .PHONY : moc_animation.cxx.i moc_animation.s: moc_animation.cxx.s .PHONY : moc_animation.s # target to generate assembly for a file moc_animation.cxx.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_animation.cxx.s .PHONY : moc_animation.cxx.s moc_base_types.o: moc_base_types.cxx.o .PHONY : moc_base_types.o # target to build an object file moc_base_types.cxx.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_base_types.cxx.o .PHONY : moc_base_types.cxx.o moc_base_types.i: moc_base_types.cxx.i .PHONY : moc_base_types.i # target to preprocess a source file moc_base_types.cxx.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_base_types.cxx.i .PHONY : moc_base_types.cxx.i moc_base_types.s: moc_base_types.cxx.s .PHONY : moc_base_types.s # target to generate assembly for a file moc_base_types.cxx.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_base_types.cxx.s .PHONY : moc_base_types.cxx.s moc_game_data.o: moc_game_data.cxx.o .PHONY : moc_game_data.o # target to build an object file moc_game_data.cxx.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_game_data.cxx.o .PHONY : moc_game_data.cxx.o moc_game_data.i: moc_game_data.cxx.i .PHONY : moc_game_data.i # target to preprocess a source file moc_game_data.cxx.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_game_data.cxx.i .PHONY : moc_game_data.cxx.i moc_game_data.s: moc_game_data.cxx.s .PHONY : moc_game_data.s # target to generate assembly for a file moc_game_data.cxx.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_game_data.cxx.s .PHONY : moc_game_data.cxx.s moc_graphicsalien.o: moc_graphicsalien.cxx.o .PHONY : moc_graphicsalien.o # target to build an object file moc_graphicsalien.cxx.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_graphicsalien.cxx.o .PHONY : moc_graphicsalien.cxx.o moc_graphicsalien.i: moc_graphicsalien.cxx.i .PHONY : moc_graphicsalien.i # target to preprocess a source file moc_graphicsalien.cxx.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_graphicsalien.cxx.i .PHONY : moc_graphicsalien.cxx.i moc_graphicsalien.s: moc_graphicsalien.cxx.s .PHONY : moc_graphicsalien.s # target to generate assembly for a file moc_graphicsalien.cxx.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_graphicsalien.cxx.s .PHONY : moc_graphicsalien.cxx.s moc_loader.o: moc_loader.cxx.o .PHONY : moc_loader.o # target to build an object file moc_loader.cxx.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_loader.cxx.o .PHONY : moc_loader.cxx.o moc_loader.i: moc_loader.cxx.i .PHONY : moc_loader.i # target to preprocess a source file moc_loader.cxx.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_loader.cxx.i .PHONY : moc_loader.cxx.i moc_loader.s: moc_loader.cxx.s .PHONY : moc_loader.s # target to generate assembly for a file moc_loader.cxx.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_loader.cxx.s .PHONY : moc_loader.cxx.s moc_map.o: moc_map.cxx.o .PHONY : moc_map.o # target to build an object file moc_map.cxx.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_map.cxx.o .PHONY : moc_map.cxx.o moc_map.i: moc_map.cxx.i .PHONY : moc_map.i # target to preprocess a source file moc_map.cxx.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_map.cxx.i .PHONY : moc_map.cxx.i moc_map.s: moc_map.cxx.s .PHONY : moc_map.s # target to generate assembly for a file moc_map.cxx.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_map.cxx.s .PHONY : moc_map.cxx.s moc_player.o: moc_player.cxx.o .PHONY : moc_player.o # target to build an object file moc_player.cxx.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_player.cxx.o .PHONY : moc_player.cxx.o moc_player.i: moc_player.cxx.i .PHONY : moc_player.i # target to preprocess a source file moc_player.cxx.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_player.cxx.i .PHONY : moc_player.cxx.i moc_player.s: moc_player.cxx.s .PHONY : moc_player.s # target to generate assembly for a file moc_player.cxx.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_player.cxx.s .PHONY : moc_player.cxx.s moc_splashes.o: moc_splashes.cxx.o .PHONY : moc_splashes.o # target to build an object file moc_splashes.cxx.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_splashes.cxx.o .PHONY : moc_splashes.cxx.o moc_splashes.i: moc_splashes.cxx.i .PHONY : moc_splashes.i # target to preprocess a source file moc_splashes.cxx.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_splashes.cxx.i .PHONY : moc_splashes.cxx.i moc_splashes.s: moc_splashes.cxx.s .PHONY : moc_splashes.s # target to generate assembly for a file moc_splashes.cxx.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_splashes.cxx.s .PHONY : moc_splashes.cxx.s moc_towers.o: moc_towers.cxx.o .PHONY : moc_towers.o # target to build an object file moc_towers.cxx.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_towers.cxx.o .PHONY : moc_towers.cxx.o moc_towers.i: moc_towers.cxx.i .PHONY : moc_towers.i # target to preprocess a source file moc_towers.cxx.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_towers.cxx.i .PHONY : moc_towers.cxx.i moc_towers.s: moc_towers.cxx.s .PHONY : moc_towers.s # target to generate assembly for a file moc_towers.cxx.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/moc_towers.cxx.s .PHONY : moc_towers.cxx.s player.o: player.cpp.o .PHONY : player.o # target to build an object file player.cpp.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/player.cpp.o .PHONY : player.cpp.o player.i: player.cpp.i .PHONY : player.i # target to preprocess a source file player.cpp.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/player.cpp.i .PHONY : player.cpp.i player.s: player.cpp.s .PHONY : player.s # target to generate assembly for a file player.cpp.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/player.cpp.s .PHONY : player.cpp.s qrc_images.o: qrc_images.cxx.o .PHONY : qrc_images.o # target to build an object file qrc_images.cxx.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/qrc_images.cxx.o .PHONY : qrc_images.cxx.o qrc_images.i: qrc_images.cxx.i .PHONY : qrc_images.i # target to preprocess a source file qrc_images.cxx.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/qrc_images.cxx.i .PHONY : qrc_images.cxx.i qrc_images.s: qrc_images.cxx.s .PHONY : qrc_images.s # target to generate assembly for a file qrc_images.cxx.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/qrc_images.cxx.s .PHONY : qrc_images.cxx.s splashes.o: splashes.cpp.o .PHONY : splashes.o # target to build an object file splashes.cpp.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/splashes.cpp.o .PHONY : splashes.cpp.o splashes.i: splashes.cpp.i .PHONY : splashes.i # target to preprocess a source file splashes.cpp.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/splashes.cpp.i .PHONY : splashes.cpp.i splashes.s: splashes.cpp.s .PHONY : splashes.s # target to generate assembly for a file splashes.cpp.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/splashes.cpp.s .PHONY : splashes.cpp.s towers.o: towers.cpp.o .PHONY : towers.o # target to build an object file towers.cpp.o: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/towers.cpp.o .PHONY : towers.cpp.o towers.i: towers.cpp.i .PHONY : towers.i # target to preprocess a source file towers.cpp.i: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/towers.cpp.i .PHONY : towers.cpp.i towers.s: towers.cpp.s .PHONY : towers.s # target to generate assembly for a file towers.cpp.s: $(MAKE) -f CMakeFiles/AlienDefender.dir/build.make CMakeFiles/AlienDefender.dir/towers.cpp.s .PHONY : towers.cpp.s # Help Target help: @echo "The following are some of the valid targets for this Makefile:" @echo "... all (the default if no target is provided)" @echo "... clean" @echo "... depend" @echo "... AlienDefender" @echo "... edit_cache" @echo "... rebuild_cache" @echo "... ad_graphics.o" @echo "... ad_graphics.i" @echo "... ad_graphics.s" @echo "... adcore.o" @echo "... adcore.i" @echo "... adcore.s" @echo "... aliens.o" @echo "... aliens.i" @echo "... aliens.s" @echo "... animation.o" @echo "... animation.i" @echo "... animation.s" @echo "... game_data.o" @echo "... game_data.i" @echo "... game_data.s" @echo "... graphicsalien.o" @echo "... graphicsalien.i" @echo "... graphicsalien.s" @echo "... loader.o" @echo "... loader.i" @echo "... loader.s" @echo "... main.o" @echo "... main.i" @echo "... main.s" @echo "... map.o" @echo "... map.i" @echo "... map.s" @echo "... moc_ad_graphics.o" @echo "... moc_ad_graphics.i" @echo "... moc_ad_graphics.s" @echo "... moc_adcore.o" @echo "... moc_adcore.i" @echo "... moc_adcore.s" @echo "... moc_aliens.o" @echo "... moc_aliens.i" @echo "... moc_aliens.s" @echo "... moc_animation.o" @echo "... moc_animation.i" @echo "... moc_animation.s" @echo "... moc_base_types.o" @echo "... moc_base_types.i" @echo "... moc_base_types.s" @echo "... moc_game_data.o" @echo "... moc_game_data.i" @echo "... moc_game_data.s" @echo "... moc_graphicsalien.o" @echo "... moc_graphicsalien.i" @echo "... moc_graphicsalien.s" @echo "... moc_loader.o" @echo "... moc_loader.i" @echo "... moc_loader.s" @echo "... moc_map.o" @echo "... moc_map.i" @echo "... moc_map.s" @echo "... moc_player.o" @echo "... moc_player.i" @echo "... moc_player.s" @echo "... moc_splashes.o" @echo "... moc_splashes.i" @echo "... moc_splashes.s" @echo "... moc_towers.o" @echo "... moc_towers.i" @echo "... moc_towers.s" @echo "... player.o" @echo "... player.i" @echo "... player.s" @echo "... qrc_images.o" @echo "... qrc_images.i" @echo "... qrc_images.s" @echo "... splashes.o" @echo "... splashes.i" @echo "... splashes.s" @echo "... towers.o" @echo "... towers.i" @echo "... towers.s" .PHONY : help #============================================================================= # Special targets to cleanup operation of make. # Special rule to run CMake to check the build system integrity. # No rule that depends on this can have commands that come from listfiles # because they might be regenerated. cmake_check_build_system: $(CMAKE_COMMAND) -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0 .PHONY : cmake_check_build_system