#ifndef GAME_DATA_H #define GAME_DATA_H #include #include "player.h" class Game_Data : public QObject { Q_OBJECT public: explicit Game_Data(Map * map, QObject *parent = 0); QVector srcAliens; QVector curAliens; QVector curTowers; QVector curSplashes; QVector waves; QVector players; Map * map; int curWave; int missingAliens; signals: public slots: }; #endif // GAME_DATA_H