#ifndef MAINWINDOW_H #define MAINWINDOW_H #include #include #include #include #include "alienmodel.h" #include "towermodel.h" #include "splashmodel.h" namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(QWidget *parent = 0); ~MainWindow(); protected: void changeEvent(QEvent *e); private: Ui::MainWindow *ui; Loader * adloader; AlienModel * alModel; TowerModel * twModel; SplashModel * splModel; void closeEvent(QCloseEvent *); private slots: void on_pbReload_clicked(); void on_pushButton_clicked(); void on_pbSlpDel_clicked(); void on_pbSplAdd_clicked(); void on_sbSplLifeTime_valueChanged(int ); void on_cbSplAutoControl_toggled(bool checked); void on_sbSplSpeed_valueChanged(double ); void on_leSplName_editingFinished(); void on_pbTwDel_clicked(); void on_sbTwExpByKill_valueChanged(double ); void on_sbTwExpByDam_valueChanged(double ); void on_sbTwExpByShot_valueChanged(double ); void on_sbTwRadius_valueChanged(double ); void on_sbTwReload_valueChanged(int ); void on_cbTwSplash_currentIndexChanged(int index); void on_sbTwCost_valueChanged(int ); void on_sbTwBuildTime_valueChanged(int ); void on_pbTwAdd_clicked(); void on_leTwName_editingFinished(); void on_pbAlDel_clicked(); void on_pbAlAdd_clicked(); void on_leAlName_editingFinished(); void on_cbAlIsFly_clicked(bool checked); void on_sbAlScore_valueChanged(int ); void on_sbAlPrise_valueChanged(int ); void on_sbAlSpeed_valueChanged(double ); void on_sbAlregeneration_valueChanged(double ); void on_sbAlArmor_valueChanged(double ); void on_sbAlHealth_valueChanged(double ); void on_pbSave_clicked(); void lvAliens_select(QModelIndex, QModelIndex); void lvTowers_select(QModelIndex, QModelIndex); void lvSplashes_select(QModelIndex, QModelIndex); void on_cbAlRegeneration_toggled(bool checked); void on_cbAlArmor_toggled(bool checked); }; #endif // MAINWINDOW_H