#include "game.h" game::game(QSize size, QPoint start, QPoint finish, int cellsize) { data = new GameData(); data->size = size/cellsize; data->start = start/cellsize; data->finish = finish/cellsize; data->cellsize = cellsize; data->Cells = new int*[data->size.width()]; for (int i = 0; i < data->size.width(); i++) { data->Cells[i] = new int[data->size.height()]; for (int j = 0; j < data->size.height(); j++) data->Cells[i][j] = 0; } }