#ifndef GAME_DATA_H #define GAME_DATA_H #include #include "map.h" class Game_Data : public QObject { Q_OBJECT public: explicit Game_Data(Map * map, QObject *parent = 0); QVector srcAliens; QVector curAliens; QVector srcTowers; QVector curTowers; QVector srcSplashes; QVector curSplashes; QVector waves; Map * map; unsigned long int adMoney; int selectAlienId; int curWave; signals: public slots: }; #endif // GAME_DATA_H