#include "adcore.h" adCore::adCore(QObject *parent) : QThread(parent) { step = 0; admap = new Map(1,QSize(100,100)); addata = new Game_Data(admap); adaliens = new Aliens(addata); adtowers = new Towers(addata); adsplashes = new Splashes(addata); } void adCore::next() { adtowers->update(); adsplashes->update(); adaliens->update(); step++; }