#ifndef ALIENS_H #define ALIENS_H #include "base_types.h" #include "map.h" #include #include class Aliens : public QObject { Q_OBJECT public: explicit Aliens(Map * map, QObject *parent = 0); void addAlien(int srcId); void update(); void setScene(QGraphicsScene * scene_) {scene = scene_;} QList srcAliens; QHash curAliens; int missingAliens() {return m_missingAliens;} signals: void alien_killed(int id, bool missed); public slots: void delAlien(int id, bool missed = false); void retrace(bool * OK); private: Map * map; QGraphicsScene * scene; QPointF globStart; QPointF globFinish; int nextId; int m_missingAliens; }; #endif // ALIENS_H