#include "map.h" map::map(games *parent) { game = parent; } void map::clear() { QPainter painter(game->background); QPen pen(QColor(150,150,150)); painter.setPen(pen); painter.fillRect(game->background->rect(),QColor(150,150,150)); painter.end(); } void map::drawgrid() { int i; QPainter painter(game->background); QPen pen(QColor(100,100,100)); painter.setPen(pen); for (i = 0; i < game->background->width()/game->cellsize; i++) painter.drawLine(i*game->cellsize,0,i*game->cellsize,game->background->height()); for (i = 0; i < game->background->height()/game->cellsize; i++) painter.drawLine(0,i*game->cellsize,game->background->width(),i*game->cellsize); painter.end(); }