some work...
read all, but missing morphs and upgrades new in-game types (src and cur)
This commit is contained in:
63
base_types.h
63
base_types.h
@@ -5,11 +5,10 @@
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#include <QList>
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#include <QVector>
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struct Alien
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struct AlienType
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{
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int Id; // uses for QHash
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QString name;
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int type;
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int src;
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QPointF pos;
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float angle; // -180 .. 180
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float speed; // cells per tick (speed=1 is 60cells by 1 sec for 60fps e.g.)
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@@ -17,24 +16,38 @@ struct Alien
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QPoint finish;
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QVector <QPointF> path;
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int pathIndex;
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int imgType;
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};
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struct srcAlienType
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{
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QString name;
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float speed;
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float health;
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float armor;
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float regeneration;
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bool isFlying;
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unsigned int score;
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int imgType;
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unsigned int prise;
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};
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struct Tower
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struct TowerType
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{
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QString name;
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int type;
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int src;
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int AlienId; // aim alien
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int PlayerId; // tower's owner
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int imgType;
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QPoint pos; // not QPointF because tower fixed on grid
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float angle; // -180 .. 180
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float range; // in cells
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float reload; // time for reload in ticks
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unsigned int reload; // time for reload in ticks
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unsigned int build;
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};
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struct srcTrigger
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struct srcTriggerType
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{
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enum triggerType
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{
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@@ -53,36 +66,44 @@ struct srcTrigger
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};
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struct srcSplash
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struct srcSplashType
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{
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QString name;
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int imgType;
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float speed; // in cells
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int lifetime;
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bool autoControl;
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QList <int> triggerIndexes;
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};
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struct srcTower
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struct srcTowerType
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{
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QString name;
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int type;
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int imgType;
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int PlayerId; // tower's owner
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float range; // in cells
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float reload; // time for reload in ticks
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QList <srcTrigger> triggers;
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QList <srcSplash> splashes;
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unsigned int cost;
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unsigned int reload;
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unsigned int buildTime;
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float radius; // in cells
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float expByShot;
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float expByKill;
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float expByDamage;
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QList <srcTriggerType> triggers;
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QList <srcSplashType> splashes;
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};
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struct Splash
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struct SplashType
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{
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int Id;
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QString name;
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int type;
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int imgType;
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int src;
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QPoint TowerId; // parent tower (-1;-1) for null parent
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int PlayerId;
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int AlienId; // aim alien (different from tower.AlienId)
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int lifetime; // in ticks
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float radius; // in cells
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QPointF destination;
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int life; // in ticks
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float angle; // -180 .. 180
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QPointF pos;
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};
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