changes in arhitecture, some improvments, much optimising and simplify,
many bagfixes and new graphics engine
This commit is contained in:
17
map.h
17
map.h
@@ -5,6 +5,8 @@
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// Maximum map is 65530 x 65530 because qHash may be repeat and towers has same Id
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/// TODO: fix cell type - must be a union of int and bit flags
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class Map : public QObject
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{
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Q_OBJECT
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@@ -43,10 +45,10 @@ public:
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void removeAliensPath();
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QVector <QPointF> createPath(QPoint start, QPoint finish);
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QRect rect() const {return QRect(QPoint(),mapSize);}
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// QString name() const {return mapName;}
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QList <QPoint> starts() const {return Starts;}
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QList <QPoint> finishs() const {return Finishs;}
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QVector < QVector <int> > cells() const {return Cells;}
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const QString &name() const {return mapName;}
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const QList <QPoint> &starts() const {return Starts;}
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const QList <QPoint> &finishs() const {return Finishs;}
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const QVector < QVector <int> > &cells() const {return Cells;}
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int image() const {return imageType;}
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int maxPlayers() const {return players;}
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signals:
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@@ -60,16 +62,13 @@ private:
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int players;
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int imageType;
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QVector < QVector <int> > Cells;
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QList <QPoint> Starts;
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QVector < QVector <int> > TmpCells;
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QList <QPoint> Starts;
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QList <QPoint> Finishs;
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QVector < QVector <int> > TmpCells;
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QVector<QPoint> invWaveTrace(QPoint finish, int cnt);
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int waveTrace(QPoint start, QPoint finish);
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bool isReachable(int playerId, QPoint pos);
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//void CreateMapExample();
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//void ReadSettings();
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};
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#endif // MAP_H
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