changes in arhitecture, some improvments, much optimising and simplify,
many bagfixes and new graphics engine
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4
loader.h
4
loader.h
@@ -6,7 +6,7 @@
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#include <QTextStream>
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#include <QXmlSchema>
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#include <QXmlSchemaValidator>
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#include "game_data.h"
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#include "adcore.h"
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struct tbHeader
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{
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@@ -111,7 +111,6 @@ struct tbWaveOnLevel
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struct tbMap : tbHeader
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{
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unsigned int maxPlayers;
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//QVector < QVector <int> > cells;
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QByteArray data;
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QSize size;
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int imgType;
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@@ -142,7 +141,6 @@ class Loader : public QObject
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Q_OBJECT
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public:
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explicit Loader(QObject *parent = 0);
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//void create();
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void save(QString filename);
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void load(QString filename);
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Game_Data * loadlevel(int id);
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