changes in arhitecture, some improvments, much optimising and simplify,

many bagfixes and new graphics engine
This commit is contained in:
blizer
2011-08-20 07:34:19 +04:00
committed by unknown
parent 0a9679fd99
commit f3d0ca7101
33 changed files with 1444 additions and 897 deletions

View File

@@ -2,29 +2,32 @@
#define GAME_DATA_H
#include "player.h"
#include "aliens.h"
#include "base_types.h"
#include "map.h"
#include <QGraphicsItemGroup>
class Game_Data : public QObject
{
Q_OBJECT
public:
explicit Game_Data(Map * map, QObject *parent = 0);
QList <srcAlienType> srcAliens;
QHash <int,AlienType> curAliens;
QList <srcSplashType> srcSplashes;
QList <srcTriggerType> srTriggers;
QList <srcTriggerType> srcTriggers;
QHash <int,SplashType> curSplashes;
QHash <QPoint,TowerType> curTowers;
QList <WaveType> waves;
QList <Player *> players;
QList <AnimationType> curAnimations;
Map * map;
Aliens * aliens;
int curWave;
int missingAliens;
signals:
public slots:
};
#endif // GAME_DATA_H