changes in arhitecture, some improvments, much optimising and simplify,
many bagfixes and new graphics engine
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@@ -2,29 +2,32 @@
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#define GAME_DATA_H
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#include "player.h"
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#include "aliens.h"
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#include "base_types.h"
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#include "map.h"
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#include <QGraphicsItemGroup>
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class Game_Data : public QObject
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{
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Q_OBJECT
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public:
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explicit Game_Data(Map * map, QObject *parent = 0);
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QList <srcAlienType> srcAliens;
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QHash <int,AlienType> curAliens;
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QList <srcSplashType> srcSplashes;
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QList <srcTriggerType> srTriggers;
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QList <srcTriggerType> srcTriggers;
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QHash <int,SplashType> curSplashes;
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QHash <QPoint,TowerType> curTowers;
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QList <WaveType> waves;
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QList <Player *> players;
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QList <AnimationType> curAnimations;
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Map * map;
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Aliens * aliens;
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int curWave;
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int missingAliens;
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signals:
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public slots:
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};
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#endif // GAME_DATA_H
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