changes in arhitecture, some improvments, much optimising and simplify,
many bagfixes and new graphics engine
This commit is contained in:
21
aliens.h
21
aliens.h
@@ -1,26 +1,39 @@
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#ifndef ALIENS_H
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#define ALIENS_H
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#include "game_data.h"
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#include "base_types.h"
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#include "map.h"
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#include <QGraphicsScene>
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#include <QGraphicsItemGroup>
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class Aliens : public QObject
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{
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Q_OBJECT
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public:
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explicit Aliens(Game_Data * gd, QObject *parent = 0);
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explicit Aliens(Map * map, QObject *parent = 0);
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void addAlien(int srcId);
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void update();
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void setScene(QGraphicsScene * scene_) {scene = scene_;}
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QList <srcAlienType> srcAliens;
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QHash <int,AlienType> curAliens;
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int missingAliens() {return m_missingAliens;}
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signals:
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public slots:
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void delAlien(int Id);
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void delAlien(int id, bool missed = false);
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void retrace(bool * OK);
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private:
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Game_Data * gameData;
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Map * map;
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QGraphicsScene * scene;
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QPointF globStart;
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QPointF globFinish;
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int nextId;
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int m_missingAliens;
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};
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#endif // ALIENS_H
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