add loader
add schema new loader model using xml separated work and load data validation using schema map data in xml new core model... proecting
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15
map.h
15
map.h
@@ -3,7 +3,7 @@
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#include <QObject>
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#include <QSize>
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#include <QVector>
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#include <QList>
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#include <QPointF>
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#include <QRect>
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#include <QFile>
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@@ -11,6 +11,8 @@
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#include "base_types.h"
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#include "settreader.h"
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// Maximum map is 65530 x 65530 because qHash may be repeat and towers has same Id
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class Map : public QObject
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{
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Q_OBJECT
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@@ -37,10 +39,8 @@ public:
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// -1000 - it is wall or some place where you can't build
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QVector < QVector <int> > Cells;
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QVector < QVector <int> > TmpCells;
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QVector <QPoint> starts;
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QVector <QPoint> finishs;
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QSize mapsize;
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QList <QPoint> starts;
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QList <QPoint> finishs;
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int maxPlayers;
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explicit Map(int Id, QObject *parent = 0);
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@@ -50,7 +50,7 @@ public:
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void removeAliensPath();
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QVector <QPointF> CreatePath(QPoint start, QPoint finish);
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QSize size() const {return mapsize;}
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void ReadSettings();
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void load();
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signals:
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void RecreateAlienPath(bool * pathOK);
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public slots:
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@@ -58,10 +58,13 @@ public slots:
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private:
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int mapId;
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QSize mapsize;
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QVector < QVector <int> > TmpCells;
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QVector<QPoint> InvWaveTrace(QPoint finish, int cnt);
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int WaveTrace(QPoint start, QPoint finish);
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void CreateMapExample();
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void ReadSettings();
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};
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#endif // MAP_H
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