add loader
add schema new loader model using xml separated work and load data validation using schema map data in xml new core model... proecting
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38
adcore.cpp
38
adcore.cpp
@@ -4,23 +4,27 @@ adCore::adCore(QObject *parent) :
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QThread(parent)
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{
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step = 0;
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admap = new Map(1);
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addata = new Game_Data(admap);
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Player * pl1 = new Player(0);
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Player * pl2 = new Player(0);
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addata->players.push_back(pl1);
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addata->players.push_back(pl2);
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adaliens = new Aliens(addata);
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adtowers = new Towers(addata);
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adsplashes = new Splashes(addata);
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connect(admap,SIGNAL(RecreateAlienPath(bool*)),adaliens,SLOT(retrace(bool*)));
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adaliens->AddAlien(0);
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adaliens->AddAlien(0);
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adaliens->AddAlien(0);
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for (int i=0; i<qMin(admap->mapsize.width(),admap->mapsize.height()); i++)
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adtowers->AddTower(0,0,QPoint(i,i));
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for (int i=0; i<admap->mapsize.height();i++)
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adtowers->AddTower(1,0,QPoint(admap->mapsize.width()-2,i));
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//admap = new Map(1);
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//addata = new Game_Data(admap);
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adload = new Loader();
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//admap->load();
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//adload->create();
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//adload->readAliens();
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// Player * pl1 = new Player(0);
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// Player * pl2 = new Player(0);
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// addata->players.push_back(pl1);
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// addata->players.push_back(pl2);
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// adaliens = new Aliens(addata);
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// adtowers = new Towers(addata);
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// adsplashes = new Splashes(addata);
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// connect(admap,SIGNAL(RecreateAlienPath(bool*)),adaliens,SLOT(retrace(bool*)));
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// adaliens->AddAlien(0);
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// adaliens->AddAlien(0);
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// adaliens->AddAlien(0);
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// for (int i=0; i<qMin(admap->mapsize.width(),admap->mapsize.height()); i++)
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// adtowers->AddTower(0,0,QPoint(i,i));
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// for (int i=0; i<admap->mapsize.height();i++)
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// adtowers->AddTower(1,0,QPoint(admap->mapsize.width()-2,i));
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}
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