its just a test, wait a week...

This commit is contained in:
andrey
2010-02-03 09:10:40 +03:00
parent 835518ce1a
commit d20473731f
72 changed files with 679 additions and 37791 deletions

View File

@@ -3,108 +3,106 @@
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent), ui(new Ui::MainWindow)
: QMainWindow(parent), ui(new Ui::MainWindow)
{
qDebug() << "Load START!";
ui->setupUi(this);
sndr = new UdpSender("127.0.0.1",10101);
sndr->connectSend("hellow");
cellsize = 16;
destx = this->width() / cellsize;
desty = this->height() / cellsize / 2;
QTimer *timer = new QTimer(this);
adp = new adpainter(this->width(),this->height(),cellsize);
adp->clear();
adp->drawgrid();
connect(timer, SIGNAL(timeout()), this, SLOT(ADrender()));
aliens = new Aliens(destx, desty, this->width() / cellsize ,this->height() / cellsize, cellsize);
if (!aliens->AddAlien()) qDebug() << "Error Loading";
this->setGeometry(100,100,this->width(),this->height());
//qDebug() << "QT version" << qVersion();
timer->start(50);
qDebug() << "Load DONE!";
qDebug() << "Load START!";
ui->setupUi(this);
sndr = new UdpSender("127.0.0.1",10101);
sndr->connectSend("hellow");
cellsize = 16;
destx = this->width() / cellsize;
desty = this->height() / cellsize / 2;
timer = new QTimer(this);
adp = new adpainter(this->width(),this->height(),cellsize);
adp->clear();
adp->drawgrid();
connect(timer, SIGNAL(timeout()), this, SLOT(ADrender()));
GameMain = new game(this->size(),QPoint(0,this->height()/2),QPoint(this->width()-cellsize,this->height()/2), cellsize);
aliens = new Aliens(GameMain->data);
aliens->AddAlien();
this->setGeometry(100,100,this->width(),this->height());
//qDebug() << "QT version" << qVersion();
//AnimAlien = 0;
timer->start(50);
qDebug() << "Load DONE!";
}
void MainWindow::ADrender()
{
//aliens->AddAlien();
aliens->updateAliens();
adp->drawAliens(&aliens->curAliens[0], &aliens->AliensPixmaps[0]);
this->repaint();
adp->drawAliens(aliens->curAliens[0].path, &aliens->curAliens[0].Position);
this->repaint();
}
void MainWindow::paintEvent(QPaintEvent*)
{
QPainter painter;
painter.begin(this);
painter.drawPixmap(0,0,*adp->getPixmap());
painter.end();
QPainter painter;
painter.begin(this);
painter.drawPixmap(0,0,*adp->getPixmap());
painter.end();
}
void MainWindow::mouseMoveEvent ( QMouseEvent * event )
{
if (mousebt == 1) ClearCell(event->x(),event->y());
else SetCell(event->x(),event->y());
if (mousebt == 1) ClearCell(event->x(),event->y());
else SetCell(event->x(),event->y());
}
void MainWindow::mousePressEvent ( QMouseEvent * event )
{
if (event->button() == Qt::RightButton) {
ClearCell(event->x(),event->y());
mousebt = 1;
} else {
SetCell(event->x(),event->y());
mousebt = 0;
}
if (event->button() == Qt::RightButton) {
ClearCell(event->x(),event->y());
mousebt = 1;
} else {
SetCell(event->x(),event->y());
mousebt = 0;
}
}
void MainWindow::SetCell(int x, int y)
{
QPoint cp;
QRect wdrect(0, 0, (this->width() / cellsize) * cellsize, (this->height() / cellsize) * cellsize);
if (wdrect.contains(x,y)) {
cp.setX((int) x / cellsize);
cp.setY((int) y / cellsize);
//qDebug() << "click: " << cp.x() << ";" << cp.y();
aliens->Cells[cp.x()][cp.y()] = - 1;
adp->drawcell(cp);
//aliens->recreatePath();
//adp->AnimAlien=0;
//aliens->curAliens[aliens->CurWave].Position.pnt = aliens->curAliens[aliens->CurWave-1].path[adp->StepAlien];
if (!aliens->recreatePath()) {
aliens->Cells[cp.x()][cp.y()] = 0;
adp->clearcell(cp);
qDebug() << "DONT CLOSE THE PATH";
}
}
QPoint cp;
QRect wdrect(0, 0, (this->width() / cellsize) * cellsize, (this->height() / cellsize) * cellsize);
if (wdrect.contains(x,y)) {
cp.setX((int) x / cellsize);
cp.setY((int) y / cellsize);
//qDebug() << "click: " << cp.x() << ";" << cp.y();
GameMain->data->Cells[cp.x()][cp.y()] = - 1;
adp->drawcell(cp);
//aliens->clearAliens();
//adp->StepAlien=0;
//adp->AnimAlien=0;
if (!aliens->CreatePath(&(aliens->curAliens[0]))) ClearCell(x,y);
else adp->StepAlien=0;
}
}
void MainWindow::ClearCell(int x, int y)
{
QPoint cp;
QRect wdrect(0, 0, (this->width() / cellsize) * cellsize, (this->height() / cellsize) * cellsize);
if (wdrect.contains(x,y)) {
cp.setX((int) x / cellsize);
cp.setY((int) y / cellsize);
//qDebug() << "click: " << cp.x() << ";" << cp.y();
aliens->Cells[cp.x()][cp.y()] = 0;
adp->clearcell(cp);
aliens->recreatePath();
//aliens->clearAliens();
//aliens->AddAlien();
}
QPoint cp;
QRect wdrect(0, 0, (this->width() / cellsize) * cellsize, (this->height() / cellsize) * cellsize);
if (wdrect.contains(x,y)) {
cp.setX((int) x / cellsize);
cp.setY((int) y / cellsize);
//qDebug() << "click: " << cp.x() << ";" << cp.y();
GameMain->data->Cells[cp.x()][cp.y()] = 0;
adp->clearcell(cp);
//aliens->clearAliens();
//aliens->AddAlien();
aliens->CreatePath(&(aliens->curAliens[0]));
adp->StepAlien=0;
}
}
MainWindow::~MainWindow()
{
delete ui;
delete aliens;
delete adp;
delete ui;
delete aliens;
delete adp;
}