added triggers onTimer
added map view in ADeditor
This commit is contained in:
@@ -14,7 +14,8 @@ SOURCES += main.cpp \
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../map.cpp \
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../player.cpp \
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../game_data.cpp \
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triggermodel.cpp
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triggermodel.cpp \
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mapmodel.cpp
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HEADERS += mainwindow.h \
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../loader.h \
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alienmodel.h \
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@@ -24,7 +25,8 @@ HEADERS += mainwindow.h \
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../map.h \
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../player.h \
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../game_data.h \
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triggermodel.h
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triggermodel.h \
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mapmodel.h
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FORMS += mainwindow.ui
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TRANSLATIONS += adeditor_ru.ts
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RESOURCES += ADeditor.qrc
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@@ -58,6 +58,7 @@
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<value key="ProjectExplorer.BuildConfiguration.DisplayName" type="QString">Debug</value>
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<value key="QtVersionId" type="int">0</value>
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<value key="ToolChain" type="int">0</value>
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<value key="addQDumper" type=""></value>
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<value key="buildConfiguration" type="int">2</value>
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</valuemap>
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</data>
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@@ -66,6 +67,7 @@
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<valuemap type="QVariantMap">
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<value key="ProjectExplorer.BuildConfiguration.DisplayName" type="QString">Release</value>
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<value key="QtVersionId" type="int">0</value>
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<value key="addQDumper" type=""></value>
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<value key="buildConfiguration" type="int">0</value>
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</valuemap>
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</data>
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@@ -9,9 +9,32 @@ MainWindow::MainWindow(QWidget *parent) :
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ui(new Ui::MainWindow)
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{
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ui->setupUi(this);
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ui->pbSave->setIcon(QIcon::fromTheme("filesave"));
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ui->pbReload->setIcon(QIcon::fromTheme("edit-undo"));
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ui->pbAlAdd->setIcon(QIcon::fromTheme("add"));
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ui->pbAlDel->setIcon(QIcon::fromTheme("remove"));
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ui->pbTrigAdd->setIcon(QIcon::fromTheme("add"));
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ui->pbTrigDel->setIcon(QIcon::fromTheme("remove"));
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ui->pbTwAdd->setIcon(QIcon::fromTheme("add"));
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ui->pbTwDel->setIcon(QIcon::fromTheme("remove"));
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ui->pbMapAdd->setIcon(QIcon::fromTheme("add"));
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ui->pbMapDelete->setIcon(QIcon::fromTheme("remove"));
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ui->pbSplAdd->setIcon(QIcon::fromTheme("add"));
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ui->pbSlpDel->setIcon(QIcon::fromTheme("remove"));
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ui->pbTwSplashEdit->setIcon(QIcon::fromTheme("forward"));
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ui->pbMapEdit->setIcon(QIcon::fromTheme("forward"));
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adloader = new Loader(this);
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adloader->load("data2.xml");
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mapScene = new QGraphicsScene();
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ui->gvMap->setScene(mapScene);
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ui->gvMap->scale(10,10);
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mapModel = new MapModel(adloader->maps.values());
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ui->lvMaps->setModel((QAbstractItemModel * )mapModel);
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connect(ui->lvMaps->selectionModel(),SIGNAL(currentChanged(QModelIndex, QModelIndex)),this,SLOT(lvMaps_select(QModelIndex, QModelIndex)));
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ui->lvMaps->selectionModel()->setCurrentIndex(ui->lvMaps->model()->index(0,0),QItemSelectionModel::ClearAndSelect);
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alModel = new AlienModel(adloader->aliens.values());
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ui->lvAliens->setModel((QAbstractItemModel * )alModel);
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connect(ui->lvAliens->selectionModel(),SIGNAL(currentChanged(QModelIndex, QModelIndex)),this,SLOT(lvAliens_select(QModelIndex, QModelIndex)));
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@@ -100,6 +123,39 @@ void MainWindow::lvAliens_select(QModelIndex index, QModelIndex)
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}
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void MainWindow::lvMaps_select(QModelIndex index, QModelIndex)
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{
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tbMap map = adloader->maps.values().at(index.row());
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ui->leMapName->setText(map.name);
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ui->sbMapHei->setValue(map.size.height());
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ui->sbMapWid->setValue(map.size.width());
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ui->sbMapPlayers->setValue(map.maxPlayers);
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Map m(map.data,map.size,map.name,map.maxPlayers,map.imgType);
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QPixmap pix(map.size);
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QPainter p(&pix);
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p.fillRect(m.rect(),Qt::white);
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for (int i=0; i<m.cells().size(); i++) {
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for (int j=0; j<m.cells().at(i).size(); j++) {
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QPen pen;
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pen.setColor(Qt::white);
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int cel = m.cells().at(i).at(j);
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if (cel == Map::Wall)
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pen.setColor(Qt::black);
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if (cel >= Map::Free || (cel <= Map::PlayerTower && cel !=Map::Wall))
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pen.setColor(QColor(qAbs(cel+2)*345%255,(qAbs(cel+2)*721)%255,(qAbs(cel+2)*75)%255,200));
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p.setPen(pen);
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p.drawPoint(i,j);
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}
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}
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p.end();
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mapScene->clear();
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mapScene->addPixmap(pix);
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ui->gvMap->centerOn(0,0);
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//ui->gvMap->resetCachedContent();
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ui->pbMapEdit->setIcon(QIcon(pix));
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}
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void MainWindow::lvTowers_select(QModelIndex index, QModelIndex)
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{
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tbTower tw = adloader->towers.values().at(index.row());
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@@ -5,11 +5,13 @@
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#include <QDebug>
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#include <QListWidgetItem>
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#include <QCloseEvent>
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#include <QGraphicsScene>
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#include "alienmodel.h"
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#include "towermodel.h"
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#include "splashmodel.h"
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#include "triggermodel.h"
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#include "mapmodel.h"
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namespace Ui {
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class MainWindow;
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@@ -31,6 +33,8 @@ private:
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TowerModel * twModel;
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SplashModel * splModel;
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TriggerModel* trigModel;
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MapModel * mapModel;
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QGraphicsScene * mapScene;
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bool isSaved;
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@@ -90,6 +94,7 @@ private slots:
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void lvTowers_select(QModelIndex, QModelIndex);
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void lvSplashes_select(QModelIndex, QModelIndex);
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void lvTriggers_select(QModelIndex, QModelIndex);
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void lvMaps_select(QModelIndex, QModelIndex);
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void on_cbAlRegeneration_toggled(bool checked);
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void on_cbAlArmor_toggled(bool checked);
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};
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@@ -1474,17 +1474,14 @@
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<item>
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<widget class="QGraphicsView" name="gvMap">
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<property name="backgroundBrush">
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<brush brushstyle="Dense6Pattern">
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<brush brushstyle="SolidPattern">
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<color alpha="255">
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<red>0</red>
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<green>0</green>
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<blue>0</blue>
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<red>193</red>
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<green>199</green>
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<blue>189</blue>
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</color>
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</brush>
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</property>
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<property name="alignment">
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<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
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</property>
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<property name="dragMode">
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<enum>QGraphicsView::ScrollHandDrag</enum>
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</property>
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@@ -1611,7 +1608,7 @@
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<number>20</number>
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</property>
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<item>
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<widget class="QPushButton" name="pbTrigAdd_2">
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<widget class="QPushButton" name="pbMapAdd">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
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<horstretch>0</horstretch>
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@@ -1624,7 +1621,7 @@
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="pbTrigDel_2">
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<widget class="QPushButton" name="pbMapDelete">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
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<horstretch>0</horstretch>
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35
ADeditor/mapmodel.cpp
Normal file
35
ADeditor/mapmodel.cpp
Normal file
@@ -0,0 +1,35 @@
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#include "mapmodel.h"
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MapModel::MapModel(QList <tbMap> mmaps, QObject *parent) :
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QAbstractListModel(parent)
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{
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maps = mmaps;
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}
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void MapModel::refresh(QList <tbMap> mmaps)
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{
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maps = mmaps;
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}
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int MapModel::rowCount(const QModelIndex &) const
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{
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return maps.count();
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}
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QVariant MapModel::data(const QModelIndex &index, int role) const
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{
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if (!index.isValid())
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return QVariant();
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if (index.row() >= maps.size())
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return QVariant();
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if (role == Qt::DisplayRole)
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{
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return maps.at(index.row()).name;
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}
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return QVariant();
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}
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23
ADeditor/mapmodel.h
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23
ADeditor/mapmodel.h
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@@ -0,0 +1,23 @@
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#ifndef MAPMODEL_H
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#define MAPMODEL_H
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#include <QAbstractListModel>
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#include "../loader.h"
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class MapModel : public QAbstractListModel
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{
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Q_OBJECT
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public:
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explicit MapModel(QList <tbMap> maps, QObject *parent = 0);
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int rowCount(const QModelIndex &parent = QModelIndex()) const;
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QVariant data(const QModelIndex &index, int role) const;
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void refresh(QList <tbMap> maps);
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signals:
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public slots:
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private:
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QList <tbMap> maps;
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};
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#endif // MAPMODEL_H
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@@ -69,7 +69,7 @@
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<splash speed="0.2" imageType="0" lifetime="9999" autoControl="true" id="2" name="smart rocket"/>
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<splash speed="0.1" imageType="1" lifetime="9999" autoControl="true" id="3" name="bullet"/>
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<splash speed="0" imageType="3" lifetime="5" id="4" name="bum"/>
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<splash speed="0" imageType="2" lifetime="3" id="5" name="smoke"/>
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<splash speed="0" imageType="2" lifetime="8" id="5" name="smoke"/>
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<splash speed="0.1" imageType="-1074795776" lifetime="50" autoControl="true" id="6" name="Снаряд"/>
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</splashes>
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<towers>
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@@ -80,7 +80,7 @@
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<triggers>
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<trigger damage="5" childAim="noAim" delParent="true" type="onDestination" id="2" name="shot"/>
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<trigger damage="21" childAim="noAim" radius="2.5" delParent="true" count="1" type="onDestination" id="3" name="explosion"/>
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<trigger childAim="noAim" count="1" type="onTimer" id="4" name="smoke"/>
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<trigger childAim="noAim" count="1" type="onTimer" timer="2" id="4" name="smoke"/>
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</triggers>
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<chains>
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<chain tower="1" trigger="3" child="4" parent="2"/>
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34
splashes.cpp
34
splashes.cpp
@@ -48,7 +48,7 @@ void Splashes::addSplash(int player, int srcTower, int srcId, QPointF pos, QPoin
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break;
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case srcTriggerType::onTimer :
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tot.src = src.triggerIndexes.at(i);
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tot.timer = trig.timer;
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tot.timer = 0;
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spl.trigsOnTimer.append(tot);
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break;
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}
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@@ -72,6 +72,7 @@ void Splashes::addSplash(QPoint curTowerId)
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void Splashes::update()
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{
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QList <int> deadIndexes;
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// FIXME : rewrite loop with iterators, and correct onTrigTimer()
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for (int i=0; i<gameData->curSplashes.size(); i++)
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{
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float arctg,angl;
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@@ -82,6 +83,10 @@ void Splashes::update()
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spl.life++;
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if (spl.life > src.lifetime)
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deadIndexes.append(spl.id);
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if (!spl.trigsOnTimer.isEmpty())
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{
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doTriggerOnTimer(&spl,&deadIndexes);
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}
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if (src.autoControl)
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{
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bool badAl = false;
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@@ -133,6 +138,33 @@ void Splashes::delSplash(int Id)
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}
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void Splashes::doTriggerOnTimer(SplashType *spl, QList<int> *deadIndexes)
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{
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for (int k=0; k<spl->trigsOnTimer.size(); k++)
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{
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srcTriggerType strig = gameData->players.
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at(spl->PlayerId)->srcTowers.
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at(spl->srcTower).triggers.
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at(spl->trigsOnTimer.at(k).src);
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spl->trigsOnTimer[k].timer++;
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if (spl->trigsOnTimer.at(k).timer >= strig.timer)
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{
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spl->trigsOnTimer[k].timer = 0;
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if (strig.delParent) deadIndexes->append(spl->id);
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if (strig.count > 0 && strig.childId > 0)
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{
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for (int j=0; j<strig.count; ++j)
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{
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// TODO: randomRadiusPos
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addSplash(spl->PlayerId,spl->srcTower,strig.childId,
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spl->pos,spl->destination,-1,spl->TowerId);
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}
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}
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}
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}
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}
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void Splashes::doTriggerOnDest(const SplashType &spl, QList<int> *deadIndexes,
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bool badAl)
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{
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@@ -20,7 +20,9 @@ private:
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Game_Data *gameData;
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int nextId;
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void doTriggerOnDest(const SplashType &spl, QList <int> * deadIndexes, bool badAl);
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void doTriggerOnDest(const SplashType &spl, QList <int> * deadIndexes,
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bool badAl);
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void doTriggerOnTimer(SplashType * spl, QList <int> * deadIndexes);
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};
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#endif // SPLASHES_H
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