game_in_work_example
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@@ -8,7 +8,7 @@ class Splashes : public QObject
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Q_OBJECT
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public:
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explicit Splashes(Game_Data * gd, QObject *parent = 0);
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bool addSplash(int srcId, QPointF pos);
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void addSplash( int player, int srcTower, int srcId, QPointF pos, QPointF dest, int aim, QPoint curTower);
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void delSplash(int Id);
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void update();
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signals:
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