game_in_work_example
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@@ -369,6 +369,8 @@ void Loader::fillTowerChains(QList <tbChain> * chlist, QList <int> * trigIds, sr
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strigt.damage = tbtrig.damage;
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strigt.delParent = tbtrig.delParent;
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strigt.radius = tbtrig.radius;
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if (strigt.radius <= 0 && strigt.damage>0 && !splashes.value(parId).autoControl)
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qCritical("Wrong trigger or chain, because damage >0 radius=0 and not autocontrol.\nThis damage will be ignored!");
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strigt.randomPosRadius = tbtrig.randomPosRadius;
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strigt.timer = tbtrig.timer;
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strigt.type = tbtrig.type;
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