game_in_work_example
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@@ -70,7 +70,6 @@ void Aliens::update()
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(*i).pathIndex++;
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if ((*i).pathIndex >= (*i).path.size())
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{
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qDebug() << tr("Missing aliens = %1!").arg(gameData->missingAliens);
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missIndex.push_back((*i).id);
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curMiss = (*i).id;
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break;
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@@ -113,6 +112,7 @@ void Aliens::update()
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for (int j=0; j<missIndex.size(); j++)
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{
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gameData->missingAliens++;
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qDebug() << tr("Missing aliens = %1!").arg(gameData->missingAliens);
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delAlien(missIndex.at(j));
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}
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}
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