added Towers loading in level
This commit is contained in:
259
loader.cpp
259
loader.cpp
@@ -188,13 +188,13 @@ void Loader::save(QString filename)
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elem.setAttribute("randomPosRadius",trig.randomPosRadius);
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switch (trig.childAim)
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{
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case tbTrigger::allSide :
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case srcTriggerType::allSide :
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elem.setAttribute("childAim","allSide");
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break;
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case tbTrigger::nearlestAlien :
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case srcTriggerType::nearlestAlien :
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elem.setAttribute("childAim","nearlestAlien");
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break;
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case tbTrigger::parentAim :
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case srcTriggerType::parentAim :
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elem.setAttribute("childAim","parentAim");
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break;
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default:
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@@ -203,15 +203,15 @@ void Loader::save(QString filename)
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}
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switch (trig.type)
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{
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case tbTrigger::onTimer :
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elem.setAttribute("type","onTimer");
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break;
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case tbTrigger::onDestination :
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elem.setAttribute("type","onDestination");
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break;
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case tbTrigger::onAlienInRadius :
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elem.setAttribute("type","onAlienInRadius");
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break;
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case srcTriggerType::onTimer :
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elem.setAttribute("type","onTimer");
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break;
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case srcTriggerType::onDestination :
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elem.setAttribute("type","onDestination");
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break;
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case srcTriggerType::onAlienInRadius :
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elem.setAttribute("type","onAlienInRadius");
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break;
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}
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}
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child = data.createElement("chains");
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@@ -243,84 +243,151 @@ void Loader::save(QString filename)
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}
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//Game_Data * Loader::loadlevel(int id)
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//{
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// if (!levels.contains(id))
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// {
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// qCritical() << tr("Error Level %1 not found!").arg(id);
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// return 0;
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// }
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// qDebug() << tr("Loading level %1 ...").arg(levels.value(id).name);
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// tbMap tbm = maps.value(levels.value(id).mapId);
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// Map * map = new Map(tbm.data,tbm.size,tbm.name,tbm.maxPlayers,tbm.imgType);
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// Game_Data * gd = new Game_Data(map);
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// QList <tbWaveOnLevel> wollist = levWaves.values(id);
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// if (wollist.isEmpty())
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// {
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// qCritical() << tr("Error no waves on level!");
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// return 0;
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// }
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// tbWave tbw;
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// tbWavePart tbwpt;
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// QList <tbWavePart> wplist;
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// QList <int> alienIds;
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// for (int i=0; i<wollist.size(); i++)
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// {
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// WaveType wt;
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// tbw = waves.value(wollist.at(i).waveId);
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// wt.prise = tbw.prise;
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// wt.timeout = tbw.timeout;
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// wplist = waveParts.values(tbw.id);
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// if (wplist.isEmpty())
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// {
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// qCritical() << tr("Error wave %1 is empty!").arg(tbw.id);
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// return 0;
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// }
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// for (int j=0; j<wplist.size(); j++)
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// {
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// tbwpt = wplist.at(j);
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// if (alienIds.contains(tbwpt.alienId))
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// {
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// wt.types.prepend(alienIds.indexOf(tbwpt.alienId));
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// } else {
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// alienIds.append(tbwpt.alienId);
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// wt.types.prepend(alienIds.size()-1);
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// }
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// wt.counts.prepend(tbwpt.count);
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// }
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// gd->waves.prepend(wt);
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// wplist.clear();
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// }
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// for (int i=0; i<gd->waves.size(); i++)
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// qDebug() << tr("load wave #%1 prise=%2 timeout=%3").arg(i+1).arg(gd->waves.at(i).prise).arg(gd->waves.at(i).timeout) << gd->waves.at(i).types << gd->waves.at(i).counts;
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// wollist.clear();
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// for (int i=0; i<alienIds.size(); i++)
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// {
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// srcAlienType salt;
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// tbAlien tbal = aliens.value(alienIds.at(i));
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// salt.armor = tbal.armor;
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// salt.health = tbal.health;
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// salt.imgType = tbal.imgType;
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// salt.isFlying = tbal.isFlying;
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// salt.name = tbal.name;
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// salt.prise = tbal.prise;
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// salt.regeneration = tbal.regeneration;
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// salt.score = tbal.score;
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// salt.speed = tbal.speed;
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// gd->srcAliens.append(salt);
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// qDebug() << tr("Alien %1 #%2 ").arg(salt.name).arg(i);
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// }
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// QList <tbTowerOnLevel> tollist = levTowers.values(id);
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// tbTower tbt;
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// for (int i=0; i<tollist.size(); i++)
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// {
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// srcTowerType stt;
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// tbt = towers.value(tollist.at(i).towerId);
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// }
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// return gd;
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//}
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Game_Data * Loader::loadlevel(int id)
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{
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if (!levels.contains(id))
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{
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qCritical() << tr("Error Level %1 not found!").arg(id);
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return 0;
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}
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qDebug() << tr("Loading level %1 ...").arg(levels.value(id).name);
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tbMap tbm = maps.value(levels.value(id).mapId);
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Map * map = new Map(tbm.data,tbm.size,tbm.name,tbm.maxPlayers,tbm.imgType);
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Game_Data * gd = new Game_Data(map);
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QList <tbWaveOnLevel> wollist = levWaves.values(id);
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if (wollist.isEmpty())
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{
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qCritical() << tr("Error no waves on level!");
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return 0;
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}
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tbWave tbw;
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tbWavePart tbwpt;
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QList <tbWavePart> wplist;
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QList <int> alienIds;
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for (int i=0; i<wollist.size(); i++)
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{
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WaveType wt;
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tbw = waves.value(wollist.at(i).waveId);
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wt.prise = tbw.prise;
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wt.timeout = tbw.timeout;
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wplist = waveParts.values(tbw.id);
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if (wplist.isEmpty())
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{
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qCritical() << tr("Error wave %1 is empty!").arg(tbw.id);
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return 0;
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}
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for (int j=0; j<wplist.size(); j++)
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{
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tbwpt = wplist.at(j);
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if (alienIds.contains(tbwpt.alienId))
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{
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wt.types.prepend(alienIds.indexOf(tbwpt.alienId));
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} else {
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alienIds.append(tbwpt.alienId);
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wt.types.prepend(alienIds.size()-1);
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}
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wt.counts.prepend(tbwpt.count);
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}
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gd->waves.prepend(wt);
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wplist.clear();
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}
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for (int i=0; i<gd->waves.size(); i++)
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qDebug() << tr("load wave #%1 prise=%2 timeout=%3").arg(i+1).arg(gd->waves.at(i).prise).arg(gd->waves.at(i).timeout) << gd->waves.at(i).types << gd->waves.at(i).counts;
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wollist.clear();
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for (int i=0; i<alienIds.size(); i++)
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{
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srcAlienType salt;
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tbAlien tbal = aliens.value(alienIds.at(i));
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salt.armor = tbal.armor;
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salt.health = tbal.health;
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salt.imgType = tbal.imgType;
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salt.isFlying = tbal.isFlying;
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salt.name = tbal.name;
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salt.prise = tbal.prise;
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salt.regeneration = tbal.regeneration;
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salt.score = tbal.score;
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salt.speed = tbal.speed;
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gd->srcAliens.append(salt);
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qDebug() << tr("Alien %1 #%2 ").arg(salt.name).arg(i);
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}
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QList <tbTowerOnLevel> tollist = levTowers.values(id);
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tbTower tbt;
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for (int i=0; i<tollist.size(); i++)
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{
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srcTowerType stt;
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tbt = towers.value(tollist.at(i).towerId);
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stt.buildTime = tbt.buildTime;
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stt.cost = tbt.cost;
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stt.expByDamage = tbt.expByDamage;
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stt.expByKill = tbt.expByKill;
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stt.expByShot = tbt.expByShot;
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stt.imgType = tbt.imgType;
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stt.name = tbt.name;
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stt.radius = tbt.radius;
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stt.reload = tbt.reload;
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QList <tbChain> chlist = chains.values(tbt.id);
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QList <int> trigIds;
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tbSplash tbs = splashes.value(tbt.splashId);
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srcSplashType sst;
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sst.autoControl = tbs.autoControl;
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sst.imgType = tbs.imgType;
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sst.lifetime = tbs.lifetime;
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sst.name = tbs.name;
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sst.speed = tbs.speed;
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stt.splashes.append(sst);
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int recursiveCheck = 1;
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fillTowerChains(&chlist,&trigIds,&stt,tbt.splashId,0,&recursiveCheck);
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qDebug() << tr("Tower %1 trig=%2 splash=%3").arg(stt.name).arg(stt.triggers.size()).arg(stt.splashes.size()) << tr("chain lenght %1").arg(recursiveCheck);
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}
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return gd;
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}
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void Loader::fillTowerChains(QList <tbChain> * chlist, QList <int> * trigIds, srcTowerType * stt, int parId, int parIndex, int * recursiveCheck)
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{
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if (*recursiveCheck > 100)
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{
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qCritical("circle dependencies detected!");
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return;
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}
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for (int i=0; i<chlist->size(); i++)
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{
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if (chlist->at(i).parentSplashId == parId)
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{
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int trigid = chlist->at(i).triggerId;
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if (!(trigIds->contains(trigid)))
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{
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srcTriggerType strigt;
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tbTrigger tbtrig = triggers.value(trigid);
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strigt.count = tbtrig.count;
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strigt.damage = tbtrig.damage;
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strigt.delParent = tbtrig.delParent;
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strigt.radius = tbtrig.radius;
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strigt.randomPosRadius = tbtrig.randomPosRadius;
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strigt.timer = tbtrig.timer;
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strigt.type = tbtrig.type;
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stt->triggers.append(strigt);
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trigIds->append(trigid);
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}
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stt->splashes[parIndex].triggerIndexes.append(trigIds->indexOf(trigid));
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if (chlist->at(i).childSplashId > 0 && stt->triggers.at(trigIds->indexOf(trigid)).count > 0)
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{
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tbSplash tbs = splashes.value(chlist->at(i).childSplashId);
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srcSplashType sst;
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sst.autoControl = tbs.autoControl;
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sst.imgType = tbs.imgType;
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sst.lifetime = tbs.lifetime;
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sst.name = tbs.name;
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sst.speed = tbs.speed;
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stt->splashes.append(sst);
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stt->triggers[stt->splashes.at(parIndex).triggerIndexes.size()-1].childId = stt->splashes.size() - 1;
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*recursiveCheck += 1;
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fillTowerChains(chlist,trigIds,stt,chlist->at(i).childSplashId, stt->splashes.size()-1,recursiveCheck);
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}
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}
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}
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}
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QString Loader::CreateMapExample()
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{
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QVector < QVector < int > > Cells;
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@@ -611,19 +678,19 @@ void Loader::readTriggers()
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trig.delParent = (str == "true");
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str = nm.namedItem("type").nodeValue();
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if (str == "onDestination")
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trig.type = tbTrigger::onDestination;
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trig.type = srcTriggerType::onDestination;
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if (str == "onTimer")
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trig.type = tbTrigger::onTimer;
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trig.type = srcTriggerType::onTimer;
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if (str == "onAlienInRadius")
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trig.type = tbTrigger::onAlienInRadius;
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trig.type = srcTriggerType::onAlienInRadius;
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str = nm.namedItem("childAim").nodeValue();
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trig.childAim = tbTrigger::noAim;
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trig.childAim = srcTriggerType::noAim;
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if (str == "allSide")
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trig.childAim = tbTrigger::allSide;
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trig.childAim = srcTriggerType::allSide;
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if (str == "parentAim")
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trig.childAim = tbTrigger::parentAim;
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trig.childAim = srcTriggerType::parentAim;
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if (str == "nearlestAlien")
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trig.childAim = tbTrigger::nearlestAlien;
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trig.childAim = srcTriggerType::nearlestAlien;
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triggers.insert(trig.id,trig);
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qDebug() << tr("Trigger %1 id=%2 damage=%3 radius=%4 delParent=%5 timer=%6").arg(trig.name).arg(trig.id).arg(trig.damage).arg(trig.radius).arg(trig.delParent).arg(trig.timer)
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<< tr("count=%1 chance=%2 randomPosRadius=%3 type=%4 childAim=%5").arg(trig.count).arg(trig.chance).arg(trig.randomPosRadius).arg(trig.type).arg(trig.childAim);
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@@ -726,7 +793,7 @@ void Loader::readMaps()
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void Loader::validate(QString filename)
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{
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QFile sfile("schema.xml");
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QFile sfile("schema.xml");
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if (!sfile.open(QIODevice::ReadOnly))
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qFatal("No file schema.xml found!");
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QXmlSchema schema;
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