try to add triggers to ADeditor
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@@ -9,64 +9,68 @@
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#include "alienmodel.h"
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#include "towermodel.h"
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#include "splashmodel.h"
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#include "triggermodel.h"
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namespace Ui {
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class MainWindow;
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class MainWindow;
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}
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class MainWindow : public QMainWindow {
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Q_OBJECT
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Q_OBJECT
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public:
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MainWindow(QWidget *parent = 0);
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~MainWindow();
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MainWindow(QWidget *parent = 0);
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~MainWindow();
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protected:
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void changeEvent(QEvent *e);
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void changeEvent(QEvent *e);
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private:
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Ui::MainWindow *ui;
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Loader * adloader;
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AlienModel * alModel;
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TowerModel * twModel;
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SplashModel * splModel;
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Ui::MainWindow *ui;
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Loader * adloader;
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AlienModel * alModel;
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TowerModel * twModel;
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SplashModel * splModel;
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TriggerModel* trigModel;
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void closeEvent(QCloseEvent *);
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private slots:
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void on_pbReload_clicked();
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void on_cbTrigChance_clicked(bool checked);
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void on_pbReload_clicked();
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void on_pushButton_clicked();
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void on_pbSlpDel_clicked();
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void on_pbSplAdd_clicked();
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void on_sbSplLifeTime_valueChanged(int );
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void on_cbSplAutoControl_toggled(bool checked);
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void on_sbSplSpeed_valueChanged(double );
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void on_leSplName_editingFinished();
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void on_pbTwDel_clicked();
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void on_sbTwExpByKill_valueChanged(double );
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void on_sbTwExpByDam_valueChanged(double );
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void on_sbTwExpByShot_valueChanged(double );
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void on_sbTwRadius_valueChanged(double );
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void on_sbTwReload_valueChanged(int );
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void on_cbTwSplash_currentIndexChanged(int index);
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void on_sbTwCost_valueChanged(int );
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void on_sbTwBuildTime_valueChanged(int );
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void on_pbTwAdd_clicked();
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void on_leTwName_editingFinished();
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void on_pbAlDel_clicked();
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void on_pbAlAdd_clicked();
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void on_leAlName_editingFinished();
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void on_cbAlIsFly_clicked(bool checked);
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void on_sbAlScore_valueChanged(int );
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void on_sbAlPrise_valueChanged(int );
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void on_sbAlSpeed_valueChanged(double );
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void on_sbAlregeneration_valueChanged(double );
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void on_sbAlArmor_valueChanged(double );
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void on_sbAlHealth_valueChanged(double );
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void on_pbSave_clicked();
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void lvAliens_select(QModelIndex, QModelIndex);
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void lvTowers_select(QModelIndex, QModelIndex);
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void lvSplashes_select(QModelIndex, QModelIndex);
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void on_cbAlRegeneration_toggled(bool checked);
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void on_cbAlArmor_toggled(bool checked);
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void on_pbSplAdd_clicked();
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void on_sbSplLifeTime_valueChanged(int );
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void on_cbSplAutoControl_toggled(bool checked);
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void on_sbSplSpeed_valueChanged(double );
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void on_leSplName_editingFinished();
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void on_pbTwDel_clicked();
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void on_sbTwExpByKill_valueChanged(double );
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void on_sbTwExpByDam_valueChanged(double );
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void on_sbTwExpByShot_valueChanged(double );
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void on_sbTwRadius_valueChanged(double );
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void on_sbTwReload_valueChanged(int );
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void on_cbTwSplash_currentIndexChanged(int index);
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void on_sbTwCost_valueChanged(int );
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void on_sbTwBuildTime_valueChanged(int );
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void on_pbTwAdd_clicked();
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void on_leTwName_editingFinished();
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void on_pbAlDel_clicked();
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void on_pbAlAdd_clicked();
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void on_leAlName_editingFinished();
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void on_cbAlIsFly_clicked(bool checked);
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void on_sbAlScore_valueChanged(int );
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void on_sbAlPrise_valueChanged(int );
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void on_sbAlSpeed_valueChanged(double );
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void on_sbAlregeneration_valueChanged(double );
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void on_sbAlArmor_valueChanged(double );
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void on_sbAlHealth_valueChanged(double );
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void on_pbSave_clicked();
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void lvAliens_select(QModelIndex, QModelIndex);
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void lvTowers_select(QModelIndex, QModelIndex);
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void lvSplashes_select(QModelIndex, QModelIndex);
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void lvTriggers_select(QModelIndex, QModelIndex);
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void on_cbAlRegeneration_toggled(bool checked);
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void on_cbAlArmor_toggled(bool checked);
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};
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#endif // MAINWINDOW_H
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