added some graphics but only for debug
This commit is contained in:
14
splashes.cpp
14
splashes.cpp
@@ -9,7 +9,7 @@ Splashes::Splashes(Game_Data *gd, QObject *parent) :
|
||||
}
|
||||
|
||||
|
||||
bool Splashes::AddSplash(int srcId, QPointF pos)
|
||||
bool Splashes::addSplash(int srcId, QPointF pos)
|
||||
{
|
||||
if (srcId < 0 || srcId >= gameData->srcSplashes.size())
|
||||
{
|
||||
@@ -23,7 +23,7 @@ bool Splashes::AddSplash(int srcId, QPointF pos)
|
||||
spl.TowerId = QPoint(-1,-1);
|
||||
spl.life = 0;
|
||||
spl.imgType = src.imgType;
|
||||
if (!gameData->map->Rect().contains(pos.toPoint()))
|
||||
if (!gameData->map->rect().contains(pos.toPoint()))
|
||||
{
|
||||
qCritical("ERROR splash out of map size");
|
||||
return false;
|
||||
@@ -33,7 +33,7 @@ bool Splashes::AddSplash(int srcId, QPointF pos)
|
||||
spl.angle = 0;
|
||||
spl.destination = pos;
|
||||
TriggerType trig;
|
||||
for(int i; i<src.triggerIndexes.size(); i++)
|
||||
for(int i=0; i<src.triggerIndexes.size(); i++)
|
||||
{
|
||||
trig.timer = gameData->srTriggers.at(src.triggerIndexes.at(i)).timer;
|
||||
trig.src = src.triggerIndexes.at(i);
|
||||
@@ -45,7 +45,7 @@ bool Splashes::AddSplash(int srcId, QPointF pos)
|
||||
}
|
||||
|
||||
|
||||
void Splashes::AddSplash(srcSplashType src, int index, TowerType tw)
|
||||
void Splashes::addSplash(srcSplashType src, int index, TowerType tw)
|
||||
{
|
||||
SplashType spl;
|
||||
spl.Id = nextId;
|
||||
@@ -63,7 +63,7 @@ void Splashes::AddSplash(srcSplashType src, int index, TowerType tw)
|
||||
spl.life = 0;
|
||||
spl.src = index;
|
||||
TriggerType trig;
|
||||
for(int i; i<src.triggerIndexes.size(); i++)
|
||||
for(int i=0; i<src.triggerIndexes.size(); i++)
|
||||
{
|
||||
trig.timer = gameData->players.at(tw.PlayerId)->srcTowers.at(tw.src).triggers.at(src.triggerIndexes.at(i)).timer;
|
||||
trig.src = src.triggerIndexes.at(i);
|
||||
@@ -76,13 +76,13 @@ void Splashes::AddSplash(srcSplashType src, int index, TowerType tw)
|
||||
|
||||
void Splashes::update()
|
||||
{
|
||||
for (int i; i<gameData->curSplashes.size(); i++)
|
||||
for (int i=0; i<gameData->curSplashes.size(); i++)
|
||||
{
|
||||
SplashType spl = gameData->curSplashes.values().at(i);
|
||||
bool isTowerSplash = false;
|
||||
srcSplashType src;
|
||||
TowerType tw;
|
||||
if (gameData->map->Rect().contains(spl.TowerId))
|
||||
if (gameData->map->rect().contains(spl.TowerId))
|
||||
{
|
||||
if (gameData->curTowers.contains(spl.TowerId))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user