some bugfix in splashes
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@@ -96,7 +96,7 @@ void Towers::update()
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if ((*i).aim > 0)
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{
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(*i).reload = 0;
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emit shot(stw.splashes.at(0), 0, (*i));
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emit shot((*i).pos);
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//qDebug("shot!");
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}
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}
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