added morphs, fix some bugs, new images
added onAlienInRadius trigger but it not work right((
This commit is contained in:
@@ -16,101 +16,105 @@
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#include "animlabel.h"
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namespace Ui {
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class MainWindow;
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class MainWindow;
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}
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class MainWindow : public QMainWindow {
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Q_OBJECT
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Q_OBJECT
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public:
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MainWindow(QWidget *parent = 0);
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~MainWindow();
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MainWindow(QWidget *parent = 0);
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~MainWindow();
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protected:
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void changeEvent(QEvent *e);
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void changeEvent(QEvent *e);
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private:
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Ui::MainWindow *ui;
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Loader * adloader;
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AlienModel * alModel;
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TowerModel * twModel;
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SplashModel * splModel;
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TriggerModel* trigModel;
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MapModel * mapModel;
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AnimationModel * animModel;
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QGraphicsScene * mapScene;
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Ui::MainWindow *ui;
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Loader * adloader;
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AlienModel * alModel;
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TowerModel * twModel;
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SplashModel * splModel;
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TriggerModel* trigModel;
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MapModel * mapModel;
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AnimationModel * animModel;
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QGraphicsScene * mapScene;
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//AnimLabel * alb;
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//AnimLabel * alb;
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bool isSaved;
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bool isSaved;
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void refresh_lwImages(QStringList pathes);
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void closeEvent(QCloseEvent *);
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void refresh_lwImages(QStringList pathes);
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void closeEvent(QCloseEvent *);
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private slots:
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void on_pbAnimDel_clicked();
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void on_cbSplImage_currentIndexChanged(int index);
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void on_cbTwImage_currentIndexChanged(int index);
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void on_cbAlImage_currentIndexChanged(int index);
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void on_pbAnimAdd_clicked();
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void on_pbImgDel_clicked();
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void on_pbImgAdd_clicked();
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void on_cbTrigChildAim_currentIndexChanged(int index);
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void on_cbTrigType_currentIndexChanged(int index);
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void on_cbTrigCount_toggled(bool checked);
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void on_leTrigName_editingFinished();
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void on_pbTwSplashEdit_clicked();
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void on_cbTrigDamRad_toggled(bool checked);
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void on_cbTrigDamage_toggled(bool checked);
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void on_cbTrigDelPar_toggled(bool checked);
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void on_cbTrigChance_toggled(bool checked);
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void on_cbTrigRandRadius_toggled(bool checked);
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void on_cbTwExpByKill_toggled(bool checked);
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void on_cbTwExpByDam_toggled(bool checked);
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void on_cbTwExpByShot_toggled(bool checked);
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void on_cbAlIsFly_toggled(bool checked);
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void on_pbTrigDel_clicked();
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void on_pbTrigAdd_clicked();
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void on_sbTrigChance_valueChanged(int );
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void on_sbTrigDamRadius_valueChanged(double );
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void on_sbTrigDamage_valueChanged(double );
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void on_sbTrigTimer_valueChanged(int );
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void on_sbTrigRandomRadius_valueChanged(double );
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void on_sbTrigCount_valueChanged(int );
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void on_pbReload_clicked();
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void on_pbSlpDel_clicked();
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void on_pbSplAdd_clicked();
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void on_sbSplLifeTime_valueChanged(int );
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void on_cbSplAutoControl_toggled(bool checked);
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void on_sbSplSpeed_valueChanged(double );
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void on_leSplName_editingFinished();
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void on_pbTwDel_clicked();
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void on_sbTwExpByKill_valueChanged(double );
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void on_sbTwExpByDam_valueChanged(double );
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void on_sbTwExpByShot_valueChanged(double );
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void on_sbTwRadius_valueChanged(double );
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void on_sbTwReload_valueChanged(int );
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void on_cbTwSplash_currentIndexChanged(int index);
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void on_sbTwCost_valueChanged(int );
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void on_sbTwBuildTime_valueChanged(int );
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void on_pbTwAdd_clicked();
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void on_leTwName_editingFinished();
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void on_pbAlDel_clicked();
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void on_pbAlAdd_clicked();
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void on_leAlName_editingFinished();
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void on_sbAlScore_valueChanged(int );
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void on_sbAlPrise_valueChanged(int );
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void on_sbAlSpeed_valueChanged(double );
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void on_sbAlregeneration_valueChanged(double );
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void on_sbAlArmor_valueChanged(double );
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void on_sbAlHealth_valueChanged(double );
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void on_pbSave_clicked();
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void lvAliens_select(QModelIndex, QModelIndex);
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void lvAnimations_select(QModelIndex, QModelIndex);
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void lvTowers_select(QModelIndex, QModelIndex);
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void lvSplashes_select(QModelIndex, QModelIndex);
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void lvTriggers_select(QModelIndex, QModelIndex);
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void lvMaps_select(QModelIndex, QModelIndex);
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void on_cbAlRegeneration_toggled(bool checked);
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void on_cbAlArmor_toggled(bool checked);
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void on_pbAnimDel_clicked();
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void on_cbSplImage_currentIndexChanged(int index);
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void on_cbTwImage_currentIndexChanged(int index);
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void on_cbAlImage_currentIndexChanged(int index);
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void on_pbAnimAdd_clicked();
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void on_pbImgDel_clicked();
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void on_pbImgAdd_clicked();
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void on_cbTrigChildAim_currentIndexChanged(int index);
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void on_cbTrigType_currentIndexChanged(int index);
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void on_cbTrigCount_toggled(bool checked);
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void on_leTrigName_editingFinished();
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void on_pbTwSplashEdit_clicked();
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void on_cbTrigDamRad_toggled(bool checked);
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void on_cbTrigDamage_toggled(bool checked);
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void on_cbTrigDelPar_toggled(bool checked);
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void on_cbTrigChance_toggled(bool checked);
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void on_cbTrigRandRadius_toggled(bool checked);
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void on_cbTwExpByKill_toggled(bool checked);
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void on_cbTwExpByDam_toggled(bool checked);
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void on_cbTwExpByShot_toggled(bool checked);
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void on_cbAlIsFly_toggled(bool checked);
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void on_pbTrigDel_clicked();
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void on_pbTrigAdd_clicked();
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void on_sbTrigChance_valueChanged(int );
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void on_sbTrigDamRadius_valueChanged(double );
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void on_sbTrigDamage_valueChanged(double );
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void on_sbTrigTimer_valueChanged(int );
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void on_sbTrigRandomRadius_valueChanged(double );
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void on_sbTrigCount_valueChanged(int );
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void on_pbReload_clicked();
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void on_pbSlpDel_clicked();
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void on_pbSplAdd_clicked();
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void on_sbSplLifeTime_valueChanged(int );
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void on_cbSplAutoControl_toggled(bool checked);
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void on_sbSplSpeed_valueChanged(double );
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void on_leSplName_editingFinished();
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void on_pbTwDel_clicked();
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void on_sbTwExpByKill_valueChanged(double );
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void on_sbTwExpByDam_valueChanged(double );
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void on_sbTwExpByShot_valueChanged(double );
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void on_sbTwRadius_valueChanged(double );
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void on_sbTwReload_valueChanged(int );
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void on_cbTwSplash_currentIndexChanged(int index);
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void on_sbTwCost_valueChanged(int );
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void on_sbTwBuildTime_valueChanged(int );
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void on_pbTwAdd_clicked();
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void on_leTwName_editingFinished();
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void on_pbAlDel_clicked();
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void on_pbAlAdd_clicked();
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void on_leAlName_editingFinished();
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void on_sbAlScore_valueChanged(int );
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void on_sbAlPrise_valueChanged(int );
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void on_sbAlSpeed_valueChanged(double );
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void on_sbAlregeneration_valueChanged(double );
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void on_sbAlArmor_valueChanged(double );
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void on_sbAlHealth_valueChanged(double );
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void on_pbSave_clicked();
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void lvAliens_select(QModelIndex, QModelIndex);
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void lvAnimations_select(QModelIndex, QModelIndex);
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void lvTowers_select(QModelIndex, QModelIndex);
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void lvSplashes_select(QModelIndex, QModelIndex);
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void lvTriggers_select(QModelIndex, QModelIndex);
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void lvMaps_select(QModelIndex, QModelIndex);
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void on_cbAlRegeneration_toggled(bool checked);
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void on_cbAlArmor_toggled(bool checked);
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void on_cbSplCompisitionMode_currentIndexChanged(const QString &arg1);
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void on_sbSplZValue_valueChanged(double arg1);
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void on_sbSplAnimSpeed_valueChanged(double arg1);
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void on_cbSplKeepOnAlien_toggled(bool checked);
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};
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#endif // MAINWINDOW_H
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