now this work
but angle isn't slowly
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@@ -13,7 +13,7 @@
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struct FPVector
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{
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QPoint pnt;
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QPointF pnt;
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float angle;
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};
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@@ -27,6 +27,7 @@ struct GameData
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int ** Cells;
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};
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/*struct Effect
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{
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float Health;
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