now this work
but angle isn't slowly
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15
aliens.h
15
aliens.h
@@ -8,22 +8,13 @@ class Aliens
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{
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public:
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Aliens(GameData *dataAliens);
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QVector<Alien> srcAliens;
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QVector<Alien> curAliens;
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//bool PathIntersect(Alien* Al, Rectangle rect);
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bool AddAlien();
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void clearAliens();
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bool CreatePath(Alien* al);
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Alien * alienAt(int index) const {return curAliens.at(index);}
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private:
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int ** TmpCells;
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GameData * data;
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QVector< QVector<QPixmap> > AliensPixmaps;
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bool WaveTrace(Alien* al);
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void InvWaveTrace(QPoint cp, int cnt, Alien* al);
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void updateAlienPos(Alien * al);
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//int loadAlienImages(int PicType);
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QVector<Alien*> srcAliens;
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QVector<Alien*> curAliens;
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};
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#endif // ALIENS_H
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