removesome bugs in ADeditor and add interactive

This commit is contained in:
2010-08-26 11:49:39 +04:00
parent 71a6a951e0
commit 47cf1e38ea
8 changed files with 529 additions and 153 deletions

View File

@@ -15,22 +15,22 @@
<wave prise="220" timeout="20000" id="3"/>
</waves>
<levels>
<level map="1" id="1" score="152921560" name="First Level"/>
<level map="1" id="1" score="138978384" name="First Level"/>
</levels>
<waveParts>
<wavePart alien="10" count="4" wave="1"/>
<wavePart alien="12" count="5" wave="1"/>
<wavePart alien="10" count="10" wave="1"/>
<wavePart alien="12" count="5" wave="1"/>
<wavePart alien="10" count="4" wave="1"/>
<wavePart alien="10" count="9" wave="2"/>
<wavePart alien="10" count="1" wave="3"/>
<wavePart alien="10" count="2" wave="3"/>
<wavePart alien="12" count="3" wave="3"/>
<wavePart alien="12" count="4" wave="3"/>
<wavePart alien="12" count="3" wave="3"/>
<wavePart alien="10" count="2" wave="3"/>
<wavePart alien="10" count="1" wave="3"/>
</waveParts>
<wavesOnLevels>
<waveOnLevel wave="1" level="1"/>
<waveOnLevel wave="2" level="1"/>
<waveOnLevel wave="3" level="1"/>
<waveOnLevel wave="2" level="1"/>
<waveOnLevel wave="1" level="1"/>
</wavesOnLevels>
<splashes>
<splash speed="0.2" imageType="1" lifetime="9999" id="1" name="rocket"/>
@@ -42,7 +42,7 @@
<towers>
<tower imageType="1" radius="3" expByKill="0.1" expByShot="0.15" buildTime="50" splash="1" reload="20" id="1" name="rocket launcher" cost="30" expByDamage="0.04"/>
<tower imageType="2" radius="1.5" expByKill="0.2" expByShot="0.1" buildTime="25" splash="3" reload="5" id="2" name="gun" cost="10" expByDamage="0.1"/>
<tower imageType="1" radius="3" expByKill="0.1" expByShot="0.15" buildTime="50" splash="1" reload="20" id="3" name="rocket launcher 2" cost="30" expByDamage="0.04"/>
<tower imageType="1" radius="3" expByKill="0.1" expByShot="0.15" buildTime="50" splash="2" reload="20" id="3" name="rocket launcher 2" cost="30" expByDamage="0.04"/>
</towers>
<triggers>
<trigger damage="5" childAim="noAim" delParent="true" type="onDestination" id="2" name="shot"/>
@@ -50,15 +50,15 @@
<trigger childAim="noAim" count="1" type="onTimer" id="4" name="smoke"/>
</triggers>
<chains>
<chain tower="1" trigger="3" child="4" parent="1"/>
<chain tower="1" trigger="4" child="5" parent="1"/>
<chain tower="1" trigger="3" child="4" parent="1"/>
<chain tower="2" trigger="2" parent="3"/>
<chain tower="3" trigger="3" child="4" parent="2"/>
<chain tower="3" trigger="4" child="5" parent="2"/>
<chain tower="3" trigger="3" child="4" parent="2"/>
</chains>
<towersOnLevels>
<towerOnLevel tower="1" level="1"/>
<towerOnLevel tower="2" level="1"/>
<towerOnLevel tower="3" level="1"/>
<towerOnLevel tower="2" level="1"/>
<towerOnLevel tower="1" level="1"/>
</towersOnLevels>
</ADdata>