cosmetic changes (e.g. GameData -> gameData)
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6
towers.h
6
towers.h
@@ -9,18 +9,18 @@ class Towers : public QObject
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{
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Q_OBJECT
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public:
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explicit Towers(Game_Data * gamedata, QObject *parent = 0);
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explicit Towers(Game_Data * gd, QObject *parent = 0);
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void AddTower(int srcId);
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void DelTowerById(int Id);
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void DelTower(int index);
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void update();
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int size() const {return GameData->curTowers.size();}
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int size() const {return gameData->curTowers.size();}
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signals:
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//void Shot();
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public slots:
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private:
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Game_Data * GameData;
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Game_Data * gameData;
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};
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#endif // TOWERS_H
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