cosmetic changes (e.g. GameData -> gameData)

This commit is contained in:
peri4
2010-07-29 00:14:05 +04:00
parent 2869e716b3
commit 45988256ac
10 changed files with 358 additions and 246 deletions

View File

@@ -10,7 +10,7 @@ struct Alien
int type;
QPointF pos;
float angle; // -180 .. 180
float speed; // cells per thick (speed=1 is 60cells by 1 sec for 60fps e.g.)
float speed; // cells per tick (speed=1 is 60cells by 1 sec for 60fps e.g.)
float health;
QPoint finish;
QVector <QPointF> path;
@@ -26,7 +26,7 @@ struct Tower
QPoint pos; // not QPointF because tower fixed on grid
float angle; // -180 .. 180
float range;
float speed; // shots per thick (e.g. speed=1 is 60 shots by 1sec for 60fps e.g. )
float speed; // shots per tick (e.g. speed=1 is 60 shots by 1sec for 60fps e.g. )
};
@@ -36,18 +36,19 @@ struct Splash
int type;
int TowerId; // parent tower
int AlienId; // aim alien (different from tower.AlienId)
int lifetime; // in msec
int lifetime; // in ticks
float radius;
float angle; // -180 .. 180
QPointF pos;
};
struct wave
struct Wave
{
int Id;
QVector <int> types; // some types of aliens (e.g. 2 fly and 3 grount in one wave)
QVector <int> counts; // count aliens of each type
int wait_time; // time in sec
int wait_time; // time in ticks
unsigned int gold;
};