cosmetic changes (e.g. GameData -> gameData)
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6
aliens.h
6
aliens.h
@@ -10,20 +10,20 @@ class Aliens : public QObject
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{
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Q_OBJECT
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public:
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explicit Aliens(Game_Data * gamedata, QObject *parent = 0);
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explicit Aliens(Game_Data * gd, QObject *parent = 0);
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void AddAlien(int srcId);
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void DelAlienById(int Id);
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void DelAlien(int index);
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void retrace();
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void nextWave();
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void update();
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int size() const {return GameData->curAliens.size();}
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int size() const {return gameData->curAliens.size();}
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signals:
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void AlienFinish();
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public slots:
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//void getDamage(float dmg);
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private:
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Game_Data * GameData;
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Game_Data * gameData;
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QPointF globStart;
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QPointF globFinish;
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};
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