now this work stable
global restruct fuinish part 1 of 3
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5
aliens.h
5
aliens.h
@@ -1,18 +1,17 @@
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#ifndef ALIENS_H
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#define ALIENS_H
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#include "basestruct.h"
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#include "alien.h"
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class Aliens
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{
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public:
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Aliens(GameData *dataAliens);
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Aliens(games *parent);
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bool AddAlien();
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void clearAliens();
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Alien * alienAt(int index) const {return curAliens.at(index);}
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private:
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GameData * data;
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games * game;
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QVector<Alien*> srcAliens;
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QVector<Alien*> curAliens;
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};
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