calculate tower angle
switch autocontrol for splashes
This commit is contained in:
28
data2.xml
28
data2.xml
@@ -2,9 +2,9 @@
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<ADdata>
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<aliens>
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<alien flying="true" speed="0.3" imageType="31" prise="15" id="2" score="12" name="Monstr" health="150"/>
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<alien flying="true" speed="0.15" imageType="-1078580008" prise="1" id="4" score="10" name="test" health="60"/>
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<alien speed="0.21" imageType="1" prise="4" id="10" score="99" name="first" health="100"/>
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<alien regeneration="3" speed="0.5" imageType="1" prise="10" armor="1.5" id="12" score="99" name="MONSTR" health="100"/>
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<alien flying="true" speed="0.05" imageType="-1078580008" prise="1" id="4" score="10" name="test" health="60"/>
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<alien speed="0.2" imageType="1" prise="4" id="10" score="99" name="first" health="100"/>
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<alien regeneration="3" speed="0.15" imageType="1" prise="10" armor="1.5" id="12" score="99" name="MONSTR" health="100"/>
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</aliens>
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<maps>
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<map width="16" imageType="1" height="16" id="1" data="AAAERHicY2BgEGAA4v///0hQgmFmAGlGcjCxZuCTHzUDuxkMDOr85JrBwKC0A8kMJlwYagYOeYgZ+NXgNwMtPEbNINIMIsynOO8DAG0r1Q0=" name="My Map" maxPlayers="2"/>
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@@ -12,11 +12,11 @@
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</maps>
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<waves>
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<wave prise="100" timeout="10" id="1"/>
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<wave prise="200" timeout="5" id="2"/>
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<wave prise="220" timeout="5" id="3"/>
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<wave prise="220" timeout="2" id="4"/>
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<wave prise="220" timeout="1" id="5"/>
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<wave prise="220" timeout="10" id="6"/>
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<wave prise="200" timeout="10" id="2"/>
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<wave prise="220" timeout="20" id="3"/>
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<wave prise="220" timeout="5" id="4"/>
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<wave prise="220" timeout="2" id="5"/>
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<wave prise="220" timeout="20" id="6"/>
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<wave prise="220" timeout="1" id="7"/>
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<wave prise="220" timeout="1" id="8"/>
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<wave prise="220" timeout="1" id="9"/>
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@@ -28,7 +28,7 @@
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</levels>
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<waveParts>
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<wavePart alien="10" count="10" wave="1"/>
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<wavePart alien="10" count="9" wave="2"/>
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<wavePart alien="12" count="5" wave="2"/>
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<wavePart alien="10" count="1" wave="3"/>
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<wavePart alien="10" count="2" wave="3"/>
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<wavePart alien="12" count="3" wave="3"/>
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@@ -60,16 +60,16 @@
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<waveOnLevel wave="6" level="1"/>
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</wavesOnLevels>
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<splashes>
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<splash speed="0.2" imageType="1" lifetime="9999" id="1" name="rocket"/>
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<splash speed="0.5" imageType="1" lifetime="9999" id="1" name="rocket"/>
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<splash speed="0.3" imageType="1" lifetime="9999" autoControl="true" id="2" name="smart rocket"/>
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<splash speed="0.8" imageType="2" lifetime="100" autoControl="true" id="3" name="bullet"/>
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<splash speed="1" imageType="2" lifetime="4" id="3" name="bullet"/>
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<splash speed="1" imageType="3" lifetime="10" id="4" name="bum"/>
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<splash speed="0" imageType="4" lifetime="10" id="5" name="smoke"/>
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</splashes>
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<towers>
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<tower imageType="1" radius="10" expByKill="0.1" expByShot="0.15" buildTime="50" splash="1" reload="20" id="1" name="rocket launcher" cost="30" expByDamage="0.04"/>
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<tower imageType="2" radius="5" expByKill="0.2" expByShot="0.1" buildTime="25" splash="3" reload="5" id="2" name="gun" cost="10" expByDamage="0.1"/>
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<tower imageType="1" radius="10" expByKill="0.1" expByShot="0.15" buildTime="50" splash="2" reload="5" id="3" name="rocket launcher 2" cost="30" expByDamage="0.04"/>
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<tower imageType="1" radius="2" expByKill="0.1" expByShot="0.15" buildTime="25" splash="1" reload="30" id="1" name="rocket launcher" cost="30" expByDamage="0.04"/>
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<tower imageType="2" radius="5" expByKill="0.2" expByShot="0.1" buildTime="50" splash="3" reload="5" id="2" name="gun" cost="10" expByDamage="0.1"/>
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<tower imageType="1" radius="10" expByKill="0.1" expByShot="0.15" buildTime="100" splash="2" reload="10" id="3" name="rocket launcher 2" cost="30" expByDamage="0.04"/>
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</towers>
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<triggers>
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<trigger damage="5" childAim="noAim" delParent="true" type="onDestination" id="2" name="shot"/>
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