hm.... new global restruct... i think it last!
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30
game_data.h
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30
game_data.h
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#ifndef GAME_DATA_H
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#define GAME_DATA_H
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#include <QObject>
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#include "map.h"
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class Game_Data : public QObject
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{
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Q_OBJECT
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public:
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explicit Game_Data(Map * map, QObject *parent = 0);
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QVector <Alien> srcAliens;
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QVector <Alien> curAliens;
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QVector <Tower> srcTowers;
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QVector <Tower> curTowers;
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QVector <Splash> srcSplashes;
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QVector <Splash> curSplashes;
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QVector <wave> waves;
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Map * map;
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unsigned long int adMoney;
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int selectAlienId;
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int curWave;
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signals:
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public slots:
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};
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#endif // GAME_DATA_H
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