hm.... new global restruct... i think it last!
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102
aliens.cpp
102
aliens.cpp
@@ -1,105 +1,13 @@
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#include "aliens.h"
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Aliens::Aliens(games *parent)
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Aliens::Aliens(Game_Data *gamedata, QObject *parent) :
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QObject(parent)
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{
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game = parent;
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int x = loadPixmaps();
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if (x > 0) qDebug() << "Found" << x << "alien pictures";
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else qDebug() << "ERROR alien pictures not found!!";
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testAlien = new Alien(game);
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GameData = gamedata;
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}
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bool Aliens::AddAlien()
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void Aliens::update()
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{
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curAliens.push_back(new Alien(game,0.2));
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return !curAliens.isEmpty();
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}
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/*
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void Aliens::clearAliens()
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{
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curAliens.clear();
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}
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*/
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bool Aliens::retrace()
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{
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for (int i = 0; i < game->size.width(); i++)
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{
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for (int j = 0; j < game->size.height(); j++)
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{
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if (game->Cells[i][j] == 5) game->Cells[i][j]=0;
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}
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}
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if (!testAlien->RecreatePath()) return false;
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for (int i=0; i < curAliens.size(); i ++)
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if (!curAliens.at(i)->RecreatePath()) return false;
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return true;
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}
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int Aliens::loadPixmaps()
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{
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QString str;
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QPixmap tmpAlPixmap;
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int i=1;
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str.setNum(i);
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while (i != 0) {
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str.setNum(i);
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tmpAlPixmap.load(":/aliens/images/Aliens/Al_00_" + str + ".png");
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if (!tmpAlPixmap.isNull()) {
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AlienPix.push_back(tmpAlPixmap);
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tmpAlPixmap = 0;
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i++;
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}
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else i = 0;
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}
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return AlienPix.size();
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}
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void Aliens::drawAliens()
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{
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int n=0;
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while (n < curAliens.size())
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{
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if (!curAliens.at(n)->update()) DelAlien(n);
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else
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{
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if (curAliens.at(n)->indexPix() >= AlienPix.size())
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curAliens.at(n)->resetIndexPic();
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n++;
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}
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}
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QPainter painter(game->buff);
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QPen pen(QColor(80,200,100));
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QBrush brush(QColor(230,10,10),Qt::SolidPattern);
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painter.setPen(pen);
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painter.setBrush(brush);
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painter.drawPixmap(0,0,*game->background);
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for (int i=0; i < curAliens.size(); i ++)
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{
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/*for (int j = 0; j < curAliens.at(i)->path.size(); j++)
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painter.drawEllipse(curAliens.at(i)->path.at(j).x()*game->cellsize +4,
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curAliens.at(i)->path.at(j).y()*game->cellsize +4,
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game->cellsize - 8,
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game->cellsize - 8);*/
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painter.save();
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painter.translate(curAliens.at(i)->Pos().x()+game->cellsize/2,
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curAliens.at(i)->Pos().y()+game->cellsize/2);
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painter.rotate(curAliens.at(i)->Angl());
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painter.drawPixmap(-game->cellsize, -game->cellsize,
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game->cellsize*2, game->cellsize*2,
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AlienPix[curAliens.at(i)->indexPix()]);
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painter.restore();
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}
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painter.end();
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}
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void Aliens::DelAlien(int index)
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{
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curAliens.remove(index);
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}
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