towers_is_shot
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44
aliens.cpp
44
aliens.cpp
@@ -23,6 +23,7 @@ void Aliens::addAlien(int srcId)
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al.pos = QPointF(gameData->map->starts().at(qrand()%gameData->map->starts().size()));
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al.path = gameData->map->createPath(al.pos.toPoint(),al.finish);
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al.pathIndex = 1;
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al.angle = 180.0f*(- std::atan2( al.pos.x() - al.path.at(al.pathIndex).x(),al.pos.y() - al.path.at(al.pathIndex).y()))/M_PI;
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al.animIndex = 0.f;
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if (al.path.isEmpty()) qFatal("ERROR create path");
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//qDebug() << al.path;
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@@ -59,33 +60,35 @@ void Aliens::update()
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QList <int> missIndex;
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for (QHash<int, AlienType>::iterator i = gameData->curAliens.begin(); i != gameData->curAliens.end(); ++i)
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{
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AlienType al = (*i);
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//AlienType al = (*i);
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//qDebug() << i;
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//if (al.health < 0) emit AlienKill();
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float tmpdx,tmpdy,angl,arctg = 0;
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tmpdx = (*i).pos.x() - (*i).path.at((*i).pathIndex).x();
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tmpdy = (*i).pos.y() - (*i).path.at((*i).pathIndex).y();
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while (std::sqrt(tmpdx*tmpdx +tmpdy*tmpdy) < 2*(*i).speed)
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float angl,arctg = 0;
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int curMiss = -1;
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while (distance2((*i).pos, (*i).path.at((*i).pathIndex)) < (*i).speed*(*i).speed)
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{
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(*i).pathIndex++;
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if ((*i).pathIndex >= (*i).path.size())
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{
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qDebug() << tr("Missing aliens = %1!").arg(gameData->missingAliens);
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missIndex.push_back((*i).id);
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curMiss = (*i).id;
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break;
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}
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/*{
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PathIndex = 0;
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position = game->start*game->cellsize;
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}*/
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tmpdx = (*i).pos.x() - (*i).path.at((*i).pathIndex).x();
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tmpdy = (*i).pos.y() - (*i).path.at((*i).pathIndex).y();
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// tmpdx = (*i).pos.x() - (*i).path.at((*i).pathIndex).x();
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// tmpdy = (*i).pos.y() - (*i).path.at((*i).pathIndex).y();
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//qDebug() << "next";
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}
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arctg = std::atan2(tmpdx,tmpdy);
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//if (tmpdy < 0) arctg=arctg+M_PI;
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angl = 180.0f*(-arctg)/M_PI;
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/*if (PathIndex > 1)
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if (curMiss < 0)
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{
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arctg = std::atan2((*i).pos.x() - (*i).path.at((*i).pathIndex).x(),(*i).pos.y() - (*i).path.at((*i).pathIndex).y());
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//if (tmpdy < 0) arctg=arctg+M_PI;
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angl = 180.0f*(-arctg)/M_PI;
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/*if (PathIndex > 1)
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{
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if ((Position.angle-angl < -5 || Position.angle-angl > 5) && angl < 175 && angl > -175)
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{
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@@ -95,15 +98,16 @@ void Aliens::update()
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else Position.angle = angl;
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}
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else*/
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(*i).angle = angl;
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//qDebug() << "[" << PathIndex << ";" << PicIndex << "]" << "angle:" << Position.angle << "arctg:" << arctg << "Pos:" << Position.pnt;
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(*i).pos.setX((*i).pos.x()
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-(*i).speed*std::sin(arctg));
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(*i).pos.setY((*i).pos.y()
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-(*i).speed*std::cos(arctg));
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//return true;
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//gameData->curAliens.insert(al.id,al);
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//qDebug() <<"alien"<< i << " path index=" << al.pathIndex << ", pos=" << al.pos;
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(*i).angle = angl;
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//qDebug() << "[" << PathIndex << ";" << PicIndex << "]" << "angle:" << Position.angle << "arctg:" << arctg << "Pos:" << Position.pnt;
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(*i).pos.setX((*i).pos.x()
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-(*i).speed*std::sin(arctg));
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(*i).pos.setY((*i).pos.y()
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-(*i).speed*std::cos(arctg));
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//return true;
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//gameData->curAliens.insert(al.id,al);
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//qDebug() <<"alien"<< i << " path index=" << al.pathIndex << ", pos=" << al.pos;
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}
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}
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for (int j=0; j<missIndex.size(); j++)
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{
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