last changes
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26
player.h
26
player.h
@@ -5,14 +5,26 @@
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class Player : public QObject
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{
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Q_OBJECT
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Q_OBJECT
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public:
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explicit Player(int Id, QObject *parent = 0);
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long long int money;
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unsigned long int score;
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int selectAlienId;
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QList <srcTowerType> srcTowers;
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int playerId;
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struct PlayerStats
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{
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int killed_aliens;
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int builded_towers;
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int spend_money;
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double all_damage;
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double player_experience;
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};
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explicit Player(int Id, QObject *parent = 0);
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long long int money;
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unsigned long int score;
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int selectAlienId;
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QList <srcTowerType> srcTowers;
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int playerId;
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QString name;
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PlayerStats stats;
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signals:
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public slots:
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